My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant X-Bow Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army X-Bow Sparky
Barbarian Barrel
Tesla Skeleton Army X-Bow Sparky
The Log
Mini P.E.K.K.A Skeleton Army X-Bow Sparky
Earthquake
Tesla Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Sparky
Fireball
Tesla Skeleton Army X-Bow Sparky
Poison
Skeleton Army X-Bow Sparky
Lightning
Tesla Mini P.E.K.K.A X-Bow Sparky
Rocket
X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Tesla Mini P.E.K.K.A Giant X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Tesla

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant X-Bow Sparky Mini P.E.K.K.A
Arrows
Zap Giant Sparky Mini P.E.K.K.A X-Bow
Tesla
Mini P.E.K.K.A
Giant Sparky Zap Arrows X-Bow
Giant
Zap Arrows Mini P.E.K.K.A Sparky
Skeleton Army
X-Bow Sparky
X-Bow
Zap Arrows Mini P.E.K.K.A Skeleton Army
Sparky
Zap Arrows Mini P.E.K.K.A Giant Skeleton Army

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Arrows Tesla Skeleton Army X-Bow Sparky
Arrows
Zap Tesla Mini P.E.K.K.A Sparky
Tesla
X-Bow Zap Arrows Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Arrows Tesla Skeleton Army
Giant
Skeleton Army
Zap Tesla Mini P.E.K.K.A X-Bow Sparky
X-Bow
Tesla Zap Skeleton Army
Sparky
Zap Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla X-Bow Sparky
Mini P.E.K.K.A Skeleton Army Sparky Zap Tesla X-Bow
Tesla Mini P.E.K.K.A Skeleton Army Sparky
Tesla Mini P.E.K.K.A Skeleton Army Sparky
Arrows Mini P.E.K.K.A Skeleton Army X-Bow Sparky
Arrows Skeleton Army Zap Tesla X-Bow
Tesla Zap Arrows X-Bow
Zap Arrows Tesla X-Bow Sparky
Tesla Mini P.E.K.K.A Sparky Skeleton Army X-Bow
Skeleton Army Tesla Mini P.E.K.K.A Sparky
Skeleton Army Zap Arrows Tesla X-Bow
Arrows Tesla Zap
Tesla Mini P.E.K.K.A Skeleton Army Sparky Zap X-Bow
Skeleton Army Sparky Zap Arrows Tesla Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Skeleton Army Sparky Tesla X-Bow
Skeleton Army Zap Tesla Mini P.E.K.K.A X-Bow Sparky
Tesla Sparky Arrows Mini P.E.K.K.A Skeleton Army X-Bow
Arrows Tesla Zap Skeleton Army X-Bow
Zap Arrows Tesla
Mini P.E.K.K.A Sparky Tesla
Skeleton Army Arrows Tesla Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Tesla X-Bow Sparky
Zap Arrows Tesla Mini P.E.K.K.A X-Bow
Skeleton Army Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army Zap Tesla X-Bow Sparky
Tesla Mini P.E.K.K.A Skeleton Army Sparky
Arrows Zap Tesla
Mini P.E.K.K.A Skeleton Army Sparky Tesla
Mini P.E.K.K.A Tesla Skeleton Army Sparky
Zap Mini P.E.K.K.A Skeleton Army X-Bow Sparky
Tesla Skeleton Army Sparky
Tesla Mini P.E.K.K.A Sparky
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Zap Mini P.E.K.K.A X-Bow
Arrows Zap Tesla Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Sparky
Arrows Zap X-Bow
Arrows X-Bow Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows X-Bow Zap
Arrows Zap X-Bow
Mini P.E.K.K.A X-Bow Sparky
Zap Arrows X-Bow Sparky
Zap Arrows
Sparky
Arrows X-Bow
Zap Arrows X-Bow Sparky
X-Bow Zap Arrows Sparky
Arrows X-Bow Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A X-Bow Sparky
Zap Arrows X-Bow
X-Bow Sparky
Arrows
X-Bow Sparky
Zap Arrows X-Bow
Zap Arrows Sparky
Arrows X-Bow Zap Sparky
Zap Arrows X-Bow Sparky
Zap Arrows X-Bow Sparky
Zap Arrows X-Bow Sparky
Zap
Mini P.E.K.K.A Sparky
Zap Arrows X-Bow Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Skeleton Army X-Bow
Zap Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Sparky
Zap
Zap X-Bow Sparky

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