My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Inferno Dragon
Giant Snowball
Bomber Barbarians Minion Horde Witch Inferno Dragon
Zap
Bomber Minion Horde Witch Inferno Dragon
Barbarian Barrel
Bomber Barbarians Witch
The Log
Bomber Barbarians Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Barbarians Minion Horde Witch Inferno Dragon
Fireball
Bomber Barbarians Minion Horde Witch Inferno Dragon
Poison
Bomber Barbarians Minion Horde Witch
Lightning
Witch Inferno Dragon
Rocket
Barbarians Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Inferno Dragon Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Inferno Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Fireball Giant
Barbarians
Minion Horde
Giant
Fireball
Arrows Giant
Giant
Bomber Arrows Minion Horde Fireball Witch
Witch
Giant
Inferno Dragon

Defense Synergies 0 3

Bomber
Arrows
Barbarians Fireball
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows
Giant
Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball
Barbarians Minion Horde Inferno Dragon Bomber Witch
Barbarians Minion Horde Witch Bomber Inferno Dragon
Barbarians Minion Horde Witch Inferno Dragon Bomber
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber
Minion Horde Inferno Dragon Arrows Fireball Witch
Arrows Barbarians Fireball
Barbarians Minion Horde Witch Inferno Dragon
Bomber Barbarians Minion Horde
Barbarians Minion Horde Witch Bomber Arrows Fireball
Arrows Minion Horde Inferno Dragon Fireball Witch
Barbarians Minion Horde Bomber Fireball Witch
Bomber Fireball Arrows Barbarians Minion Horde Witch
Barbarians Inferno Dragon Minion Horde
Barbarians Minion Horde Fireball Inferno Dragon
Barbarians Minion Horde Bomber Arrows Fireball Witch
Arrows Fireball Bomber Barbarians Minion Horde Witch
Arrows Witch Bomber Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Bomber Arrows Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Bomber Arrows Inferno Dragon
Barbarians Minion Horde Witch
Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch Inferno Dragon
Arrows Fireball Minion Horde Witch
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde Inferno Dragon
Minion Horde Barbarians Fireball Witch Inferno Dragon
Witch Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde Witch
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball Witch
Bomber Barbarians Minion Horde Fireball Witch
Barbarians Witch Bomber Minion Horde Fireball Inferno Dragon
Arrows Bomber Barbarians Minion Horde Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Witch
Bomber Arrows Minion Horde Witch
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Minion Horde
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Bomber Fireball Witch
Minion Horde Witch Inferno Dragon
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Bomber Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Barbarians Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Minion Horde
Arrows Bomber Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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