My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Furnace Skeleton Army Witch
Zap
Furnace Skeleton Army Witch
Barbarian Barrel
Valkyrie Furnace Skeleton Army Witch
The Log
Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch
Fireball
Furnace Skeleton Army Witch
Poison
Furnace Skeleton Army Witch
Lightning
Valkyrie Furnace Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Fireball Valkyrie Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant The Log
Valkyrie
Furnace Giant Tornado Witch
Furnace
Valkyrie Giant
Giant
Fireball Valkyrie Furnace Tornado Witch The Log
Skeleton Army
Tornado
Fireball Valkyrie Giant Witch The Log
Witch
Valkyrie Giant Tornado
The Log
Fireball Giant Tornado

Defense Synergies 2 11

Fireball
Tornado The Log Valkyrie
Valkyrie
Fireball Furnace Tornado Witch The Log
Furnace
Valkyrie Skeleton Army Tornado
Giant
Skeleton Army
Furnace The Log
Tornado
Fireball Valkyrie Furnace Witch The Log
Witch
Valkyrie Tornado The Log
The Log
Fireball Valkyrie Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Skeleton Army Valkyrie Furnace Witch The Log
Furnace Skeleton Army Tornado Witch Valkyrie
Skeleton Army Witch Valkyrie Furnace
Fireball Valkyrie Skeleton Army Tornado The Log
Fireball Skeleton Army Tornado The Log Valkyrie Furnace
Furnace Tornado Fireball Witch
Fireball Valkyrie The Log
Witch Furnace Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Witch Fireball Furnace Tornado The Log
Fireball Furnace Tornado Witch
Furnace Skeleton Army Fireball Valkyrie Witch The Log
Fireball Valkyrie Skeleton Army Furnace Tornado Witch The Log
Skeleton Army Furnace
Skeleton Army Tornado Fireball Furnace The Log
Fireball Valkyrie Furnace Skeleton Army Tornado Witch
Fireball Valkyrie Furnace Skeleton Army Tornado Witch The Log
Valkyrie Furnace Tornado Witch The Log Fireball
Tornado
Valkyrie Skeleton Army Fireball Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Furnace Witch
Fireball Valkyrie The Log
Skeleton Army Valkyrie Furnace Witch The Log
Valkyrie Skeleton Army Fireball Tornado The Log
Valkyrie Skeleton Army Witch
Fireball Furnace Tornado Witch
Skeleton Army Fireball Valkyrie Furnace Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Tornado Witch The Log
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie Tornado The Log
Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Furnace Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie Furnace Tornado The Log
Valkyrie Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie Furnace The Log
Fireball Furnace Tornado Witch
Furnace Tornado Witch The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Tornado
Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball Tornado
Fireball The Log
Fireball Valkyrie Tornado Witch The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Furnace Witch
Witch
Fireball The Log Tornado Witch
Fireball Tornado Witch The Log
Fireball Tornado The Log
Fireball Furnace Tornado Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army Witch
Fireball Tornado Witch
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Tornado
Fireball Tornado Witch The Log
Fireball Tornado Witch
Fireball Tornado Witch The Log

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