My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Zappies Guards Princess
Zap
Minions Zappies Guards Princess
Barbarian Barrel
Zappies Guards Princess Ice Wizard
The Log
Mini P.E.K.K.A Zappies Guards Princess
Earthquake
Zappies Guards
Arrows
Minions Zappies Guards Princess
Royal Delivery
Minions Mini P.E.K.K.A Zappies Guards Princess Ice Wizard
Fireball
Minions Zappies Princess Ice Wizard
Poison
Minions Zappies Guards Princess Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Princess Ice Wizard Mini P.E.K.K.A Zappies Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Guards Princess Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Minions Princess Ice Wizard
Zappies
Giant
Giant
Minions Mini P.E.K.K.A Poison Zappies Guards Princess Ice Wizard
Guards
Giant
Poison
Giant
Princess
Mini P.E.K.K.A Giant
Ice Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 11

Minions
Zappies Ice Wizard
Mini P.E.K.K.A
Guards Princess Ice Wizard
Zappies
Minions Guards
Giant
Guards
Mini P.E.K.K.A Zappies Poison Princess Ice Wizard
Poison
Guards Ice Wizard
Princess
Mini P.E.K.K.A Guards Ice Wizard
Ice Wizard
Minions Mini P.E.K.K.A Guards Poison Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies
Mini P.E.K.K.A Minions Zappies Ice Wizard
Mini P.E.K.K.A Minions Zappies Ice Wizard
Mini P.E.K.K.A Minions Zappies Guards Ice Wizard
Mini P.E.K.K.A Poison Princess
Minions Zappies Guards Ice Wizard
Minions Zappies Poison Princess Ice Wizard
Poison
Mini P.E.K.K.A Zappies Minions Princess Ice Wizard
Guards Mini P.E.K.K.A Zappies Ice Wizard
Minions Guards Poison Ice Wizard Zappies Princess
Minions Zappies Poison Princess Ice Wizard
Mini P.E.K.K.A Minions Zappies Guards Ice Wizard
Minions Mini P.E.K.K.A Zappies Guards Poison Princess
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies
Minions Mini P.E.K.K.A Zappies Poison
Minions Zappies Guards Ice Wizard
Poison Minions Zappies Guards Princess Ice Wizard
Mini P.E.K.K.A Zappies
Minions Mini P.E.K.K.A Zappies Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zappies
Poison Mini P.E.K.K.A
Zappies Guards Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zappies
Mini P.E.K.K.A Zappies Guards
Poison Minions Zappies Princess Ice Wizard
Mini P.E.K.K.A Guards Minions Zappies Ice Wizard
Mini P.E.K.K.A Zappies
Minions Mini P.E.K.K.A Zappies Poison
Zappies Guards
Minions Mini P.E.K.K.A Zappies Guards
Guards Poison
Mini P.E.K.K.A Zappies Guards
Zappies Princess
Zappies Guards Minions Mini P.E.K.K.A Poison
Minions Poison Mini P.E.K.K.A Zappies Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Guards
Poison Princess Ice Wizard
Poison
Guards Poison
Poison
Poison Minions Princess Ice Wizard
Poison Princess
Poison Princess Ice Wizard
Poison
Minions Mini P.E.K.K.A Guards Poison
Poison Princess
Poison Princess
Poison Princess
Minions Poison Princess
Princess Poison
Poison Princess
Poison Princess
Poison
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Poison Princess
Poison Princess
Minions Poison
Poison Princess
Poison
Poison Princess Ice Wizard
Poison Princess Ice Wizard
Poison Princess
Poison
Poison Princess Ice Wizard
Minions Zappies Guards Poison
Mini P.E.K.K.A
Poison
Zappies Poison Princess
Poison Princess
Minions Zappies Guards Princess
Poison Zappies Princess Ice Wizard
Poison Mini P.E.K.K.A Princess
Poison Princess
Poison
Minions Zappies Guards Poison Princess
Zappies Poison Princess
Poison Princess

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