My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Miner
Giant Snowball
Goblin Gang Miner Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Miner Lumberjack
Fireball
Goblin Gang Lumberjack
Poison
Goblin Gang
Lightning
Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Fireball Mini P.E.K.K.A Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Miner Mini P.E.K.K.A The Log Lumberjack
Goblin Gang
Miner Mini P.E.K.K.A Giant
Fireball
Zap Giant The Log Miner
Mini P.E.K.K.A
Giant Zap Goblin Gang The Log Lumberjack
Giant
Zap Mini P.E.K.K.A Miner Goblin Gang Fireball The Log Lumberjack
The Log
Zap Fireball Mini P.E.K.K.A Giant Miner Lumberjack
Miner
Zap Goblin Gang Giant Fireball The Log Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Giant The Log Miner

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Goblin Gang The Log Miner Lumberjack
Goblin Gang
Zap Mini P.E.K.K.A The Log Miner Lumberjack
Fireball
Zap The Log Mini P.E.K.K.A Miner Lumberjack
Mini P.E.K.K.A
Zap The Log Goblin Gang Fireball
Giant
The Log
Fireball Mini P.E.K.K.A Zap Goblin Gang Miner Lumberjack
Miner
Zap Goblin Gang Fireball The Log
Lumberjack
Zap Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Lumberjack Zap Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Goblin Gang
Fireball Mini P.E.K.K.A The Log Lumberjack
Goblin Gang Fireball The Log Zap Lumberjack
Zap Goblin Gang Fireball
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Miner Lumberjack
Goblin Gang Zap Fireball The Log Lumberjack
Zap Goblin Gang Fireball
Mini P.E.K.K.A Lumberjack Zap Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang Fireball Mini P.E.K.K.A The Log Lumberjack
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Goblin Gang The Log Lumberjack
Zap The Log Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Fireball Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A The Log Miner Lumberjack
Goblin Gang Lumberjack Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Lumberjack Zap Fireball The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A Lumberjack
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Zap Fireball Mini P.E.K.K.A The Log Lumberjack
Zap Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Miner Zap Fireball The Log
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A Lumberjack
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log Miner

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