My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Mega Minion Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Night Witch
Giant Snowball
Archers Minions Mega Minion Night Witch
Zap
Archers Minions Night Witch
Barbarian Barrel
Archers Tesla Ice Wizard Night Witch
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers Minions Night Witch
Royal Delivery
Archers Minions Mega Minion Ice Wizard Night Witch
Fireball
Archers Minions Tesla Mega Minion Ice Wizard Night Witch
Poison
Archers Minions Mega Minion Ice Wizard Night Witch
Lightning
Tesla Mega Minion Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Mega Minion Ice Wizard Tesla Poison Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Mega Minion Ice Wizard

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant
Minions
Giant
Tesla
Mega Minion
Giant Poison
Giant
Minions Mega Minion Poison Night Witch Archers Ice Wizard
Poison
Giant Mega Minion Night Witch
Ice Wizard
Giant
Night Witch
Giant Poison

Defense Synergies 0 13

Archers
Minions Tesla Mega Minion Ice Wizard
Minions
Archers Tesla Ice Wizard
Tesla
Archers Minions Mega Minion Poison Night Witch
Mega Minion
Archers Tesla Ice Wizard Night Witch
Giant
Poison
Tesla Ice Wizard
Ice Wizard
Archers Minions Mega Minion Poison Night Witch
Night Witch
Tesla Mega Minion Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Mega Minion
Minions Tesla Mega Minion Ice Wizard Night Witch
Tesla Archers Minions Mega Minion Ice Wizard Night Witch
Tesla Night Witch Minions Mega Minion Ice Wizard
Poison
Archers Minions Tesla Mega Minion Ice Wizard Night Witch
Minions Tesla Mega Minion Archers Poison Ice Wizard Night Witch
Tesla Poison
Tesla Minions Ice Wizard Night Witch
Archers Tesla Ice Wizard Night Witch
Archers Minions Poison Ice Wizard Tesla Mega Minion Night Witch
Minions Tesla Mega Minion Archers Poison Ice Wizard Night Witch
Tesla Night Witch Minions Ice Wizard
Minions Tesla Mega Minion Poison Night Witch
Tesla
Tesla
Tesla Minions Poison Night Witch
Tesla Archers Minions Mega Minion Ice Wizard Night Witch
Poison Archers Minions Tesla Mega Minion Ice Wizard
Tesla
Archers Minions Tesla Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla
Poison Archers Tesla Mega Minion
Minions
Tesla Night Witch
Tesla Night Witch
Poison Archers Minions Tesla Ice Wizard
Archers Minions Tesla Mega Minion Ice Wizard Night Witch
Tesla
Minions Mega Minion Poison
Tesla Mega Minion
Minions Tesla Mega Minion
Poison
Tesla Night Witch
Archers Tesla
Tesla Archers Minions Mega Minion Poison Night Witch
Minions Poison Archers Tesla Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard
Poison
Poison
Poison
Poison Minions Mega Minion Ice Wizard
Archers Poison
Poison Ice Wizard
Poison
Minions Poison Night Witch
Poison
Poison Archers
Poison
Minions Poison
Poison
Poison
Poison
Poison
Minions Night Witch
Archers Mega Minion Poison
Poison
Minions Poison Night Witch
Poison
Poison
Poison Ice Wizard
Mega Minion
Poison Ice Wizard
Poison
Poison
Poison Archers Ice Wizard Night Witch
Minions Mega Minion Poison
Mega Minion Night Witch
Poison Night Witch
Poison
Poison
Archers Minions Night Witch
Poison Archers Mega Minion Ice Wizard
Poison Mega Minion
Poison
Poison
Mega Minion
Minions Poison
Poison
Poison

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