My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Giant Hunter Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army Ram Rider
Giant Snowball
Archers Tombstone Skeleton Army Lumberjack Ram Rider
Zap
Archers Tombstone Skeleton Army Ram Rider
Barbarian Barrel
Archers Tombstone Skeleton Army Hunter Lumberjack
The Log
Archers Tombstone Skeleton Army Hunter Lumberjack Ram Rider
Earthquake
Archers Tombstone Skeleton Army
Arrows
Archers Tombstone Skeleton Army
Royal Delivery
Archers Skeleton Army Hunter Lumberjack Ram Rider
Fireball
Archers Tombstone Skeleton Army Hunter Lumberjack Ram Rider
Poison
Archers Tombstone Skeleton Army Hunter
Lightning
Tombstone Hunter Lumberjack Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tombstone Skeleton Army Hunter Lumberjack Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Tombstone Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Lumberjack Ram Rider
Tombstone
Giant
Hunter Archers The Log Lumberjack
Skeleton Army
Hunter
Giant Lumberjack Ram Rider
The Log
Giant Lumberjack Ram Rider
Lumberjack
Archers Giant Hunter The Log Ram Rider
Ram Rider
Archers Hunter The Log Lumberjack

Defense Synergies 0 15

Archers
Tombstone Skeleton Army The Log Lumberjack
Tombstone
Archers Hunter Lumberjack Ram Rider
Giant
Skeleton Army
Archers The Log Lumberjack
Hunter
Tombstone The Log Lumberjack Ram Rider
The Log
Archers Skeleton Army Hunter Lumberjack Ram Rider
Lumberjack
Archers Tombstone Skeleton Army Hunter The Log Ram Rider
Ram Rider
Tombstone Hunter The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Ram Rider
Skeleton Army Hunter Lumberjack Tombstone The Log Ram Rider
Skeleton Army Hunter Lumberjack Ram Rider Archers Tombstone
Skeleton Army Hunter Lumberjack Tombstone Ram Rider
Tombstone Skeleton Army The Log Lumberjack
Skeleton Army The Log Archers Hunter Lumberjack
Hunter Ram Rider Archers Tombstone
The Log Ram Rider
Hunter Tombstone Skeleton Army Lumberjack
Skeleton Army Archers Hunter Lumberjack
Archers Skeleton Army Tombstone Hunter The Log Lumberjack Ram Rider
Hunter Archers Ram Rider
Tombstone Skeleton Army Hunter Lumberjack The Log Ram Rider
Skeleton Army Tombstone Hunter The Log Lumberjack
Skeleton Army Tombstone Hunter Lumberjack Ram Rider
Skeleton Army Hunter The Log Lumberjack Ram Rider
Tombstone Skeleton Army Hunter Lumberjack
Tombstone Archers Skeleton Army Hunter The Log Lumberjack Ram Rider
Hunter The Log Archers Tombstone Lumberjack Ram Rider
Hunter Lumberjack Ram Rider
Skeleton Army Archers Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Tombstone
Archers Hunter The Log Lumberjack
Tombstone Skeleton Army Lumberjack Hunter The Log Ram Rider
Skeleton Army Hunter Lumberjack The Log Ram Rider
Tombstone Skeleton Army Hunter Lumberjack Ram Rider
Archers Hunter Ram Rider
Skeleton Army Archers Tombstone Hunter Lumberjack Ram Rider
Skeleton Army Hunter Lumberjack
Tombstone Skeleton Army The Log
Tombstone Skeleton Army
Tombstone Hunter Lumberjack
Skeleton Army The Log
Skeleton Army Tombstone Hunter Lumberjack Ram Rider
Archers Skeleton Army
Tombstone Skeleton Army Archers Hunter The Log Lumberjack
Archers Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
The Log
Hunter Ram Rider
Archers The Log
The Log Hunter Ram Rider
The Log Ram Rider
Lumberjack
The Log Ram Rider
Archers
Hunter The Log
The Log
Hunter The Log
The Log
Archers Hunter The Log
The Log
The Log
The Log
The Log
The Log Hunter
The Log Hunter Ram Rider
The Log Ram Rider
The Log
Archers Hunter
Hunter The Log
The Log
Archers Tombstone Skeleton Army
Archers Hunter Ram Rider
The Log
Hunter Lumberjack
The Log
The Log
The Log

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