My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Elixir Collector Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Giant
Giant Snowball
Bomber Hog Rider Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Knight Elite Barbarians Witch Princess
The Log
Bomber Elite Barbarians Hog Rider Witch Princess
Earthquake
Bomber Hog Rider Elixir Collector Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Knight Elite Barbarians Hog Rider Witch Princess
Fireball
Bomber Elite Barbarians Hog Rider Elixir Collector Witch Princess
Poison
Bomber Elixir Collector Witch Princess
Lightning
Knight Elite Barbarians Elixir Collector Witch
Rocket
Elite Barbarians Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Princess Hog Rider Giant Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Princess Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Elite Barbarians Hog Rider
Knight
Hog Rider Princess Bomber Elite Barbarians Witch
Elite Barbarians
Bomber Knight Hog Rider
Hog Rider
Knight Bomber Elite Barbarians Giant Witch Princess
Giant
Bomber Hog Rider Witch Princess
Elixir Collector
Witch
Knight Hog Rider Giant
Princess
Knight Hog Rider Giant

Defense Synergies 2 1

Bomber
Knight
Knight
Bomber Princess Witch
Elite Barbarians
Hog Rider
Giant
Elixir Collector
Witch
Knight
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Elite Barbarians Bomber Knight Witch
Witch Bomber Knight Elite Barbarians
Elite Barbarians Witch Bomber Knight
Bomber Elite Barbarians Princess
Bomber
Witch Princess
Witch Elite Barbarians Princess
Knight Elite Barbarians Bomber
Witch Bomber Knight Princess
Witch Princess
Bomber Knight Elite Barbarians Witch
Bomber Witch Princess
Elite Barbarians Knight
Elite Barbarians
Bomber Knight Elite Barbarians Witch
Bomber Knight Elite Barbarians Witch
Witch Bomber Knight Princess
Elite Barbarians
Bomber Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch
Bomber Knight Elite Barbarians
Knight Elite Barbarians Witch
Knight Elite Barbarians
Knight Elite Barbarians Witch
Witch Princess
Knight Elite Barbarians Witch
Knight Elite Barbarians
Knight Elite Barbarians Witch
Witch
Knight Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Knight Witch
Bomber Witch Princess
Elite Barbarians Witch Bomber Knight
Bomber Elite Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight
Bomber
Witch Princess
Bomber Witch Princess
Princess
Elite Barbarians
Knight Princess
Princess
Knight Elite Barbarians Princess
Princess
Princess Elite Barbarians
Bomber Witch Princess
Princess
Bomber
Bomber Princess
Bomber Witch Princess
Princess
Bomber Witch Princess
Witch
Witch Princess
Witch Princess
Elite Barbarians Witch Princess
Witch
Elite Barbarians
Bomber
Princess
Princess
Witch Princess
Witch Princess
Knight Princess
Bomber Princess
Elite Barbarians
Elite Barbarians Witch Princess
Witch Princess
Witch Princess

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