My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Cannon Guards
Zap
Cannon Guards
Barbarian Barrel
Cannon Guards Executioner Ice Wizard
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Executioner Ice Wizard
Fireball
Cannon Executioner Ice Wizard
Poison
Cannon Guards Executioner Ice Wizard
Lightning
Cannon Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Cannon Guards Ice Wizard Fireball Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Cannon Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Barbarian Barrel Guards Executioner Ice Wizard
Cannon
Fireball
Zap Giant
Giant
Zap Barbarian Barrel Fireball Guards Executioner Ice Wizard
Barbarian Barrel
Giant Zap Executioner Ice Wizard
Guards
Zap Giant
Executioner
Zap Giant Barbarian Barrel
Ice Wizard
Zap Giant Barbarian Barrel

Defense Synergies 3 13

Zap
Cannon Fireball Barbarian Barrel Guards Executioner Ice Wizard
Cannon
Zap Fireball Barbarian Barrel Guards Ice Wizard
Fireball
Zap Barbarian Barrel Cannon Ice Wizard
Giant
Barbarian Barrel
Fireball Zap Cannon Guards Ice Wizard
Guards
Zap Cannon Barbarian Barrel Executioner Ice Wizard
Executioner
Zap Guards
Ice Wizard
Zap Cannon Fireball Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Barbarian Barrel Executioner
Zap Cannon Executioner Ice Wizard
Cannon Executioner Ice Wizard
Cannon Guards Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Cannon Guards Executioner Ice Wizard
Zap Cannon Fireball Executioner Ice Wizard
Zap Cannon Fireball Barbarian Barrel
Cannon Ice Wizard
Guards Cannon Barbarian Barrel Ice Wizard
Guards Executioner Ice Wizard Zap Cannon Fireball Barbarian Barrel
Executioner Zap Fireball Ice Wizard
Cannon Zap Fireball Guards Ice Wizard
Fireball Executioner Zap Cannon Barbarian Barrel Guards
Cannon
Zap Cannon Fireball
Cannon Fireball Executioner
Cannon Fireball Zap Barbarian Barrel Guards Executioner Ice Wizard
Zap Barbarian Barrel Executioner Cannon Fireball Guards Ice Wizard
Cannon
Cannon Fireball Barbarian Barrel Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Executioner
Guards Zap
Guards Zap Fireball Barbarian Barrel
Cannon Guards Executioner
Fireball Executioner Zap Ice Wizard
Guards Fireball Ice Wizard
Zap Fireball Barbarian Barrel
Cannon Guards
Guards
Zap Fireball Guards
Cannon Fireball Guards Executioner
Cannon Fireball Executioner
Guards Zap Fireball Barbarian Barrel Executioner
Executioner Zap Cannon Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Zap Barbarian Barrel Executioner Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Executioner Zap Barbarian Barrel
Fireball Executioner Zap Ice Wizard
Executioner
Fireball Zap Barbarian Barrel Executioner Ice Wizard
Fireball Zap
Fireball Guards
Zap Fireball Barbarian Barrel
Fireball Zap Executioner
Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Executioner
Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Executioner Ice Wizard
Fireball Zap Barbarian Barrel Executioner Ice Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Zap Fireball Executioner Ice Wizard
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Barbarian Barrel Guards
Fireball Zap Executioner Ice Wizard
Fireball Barbarian Barrel
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball Guards
Zap Fireball Executioner
Zap Fireball Barbarian Barrel Executioner

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