My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Ice Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mini P.E.K.K.A Hog Rider Giant Inferno Tower Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Mini P.E.K.K.A Hog Rider Giant

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Mega Knight
Mini P.E.K.K.A
Giant Hog Rider Ice Wizard Mega Knight
Hog Rider
Elite Barbarians Mini P.E.K.K.A Giant Mega Knight
Giant
Mini P.E.K.K.A Hog Rider Ice Wizard
Inferno Tower
P.E.K.K.A
Ice Wizard
Ice Wizard
Mini P.E.K.K.A Giant P.E.K.K.A
Mega Knight
Elite Barbarians Mini P.E.K.K.A Hog Rider

Defense Synergies 0 7

Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Elite Barbarians Ice Wizard
Hog Rider
Giant
Inferno Tower
Ice Wizard Mega Knight
P.E.K.K.A
Ice Wizard
Ice Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Elite Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ice Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Ice Wizard Mega Knight
Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Ice Wizard Mega Knight
Ice Wizard Mega Knight
Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians Ice Wizard
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mega Knight Elite Barbarians Ice Wizard
Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Mega Knight
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Tower
Mega Knight
Elite Barbarians Inferno Tower Mini P.E.K.K.A P.E.K.K.A
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard
Mega Knight
Ice Wizard
Ice Wizard
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Knight
Ice Wizard Mega Knight
Ice Wizard
Mega Knight
Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A
Mega Knight
P.E.K.K.A Mega Knight
Ice Wizard
Mini P.E.K.K.A Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight

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