My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Dark Prince Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Dark Prince X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Giant Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Dark Prince Miner
Giant Snowball
Battle Ram Electro Dragon Miner
Zap
Battle Ram Dark Prince X-Bow
Barbarian Barrel
Electro Spirit Battle Ram Dark Prince X-Bow
The Log
Electro Spirit Battle Ram Dark Prince X-Bow
Earthquake
X-Bow
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Dark Prince Electro Dragon Miner
Fireball
Battle Ram Electro Dragon X-Bow
Poison
Electro Dragon X-Bow
Lightning
Battle Ram Dark Prince Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Dark Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Miner Battle Ram Dark Prince Giant Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Miner Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Giant X-Bow Miner
Giant Snowball
Battle Ram X-Bow Electro Spirit Giant Dark Prince Electro Dragon Miner
Battle Ram
Giant Snowball Electro Spirit
Giant
Dark Prince Electro Dragon Miner Electro Spirit Giant Snowball
Dark Prince
Giant Giant Snowball X-Bow Miner
Electro Dragon
Giant Giant Snowball Miner
X-Bow
Giant Snowball Electro Spirit Dark Prince
Miner
Giant Electro Spirit Giant Snowball Dark Prince Electro Dragon

Defense Synergies 0 7

Electro Spirit
Giant Snowball Dark Prince
Giant Snowball
Electro Spirit Dark Prince Electro Dragon X-Bow Miner
Battle Ram
Giant
Dark Prince
Electro Spirit Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Dark Prince
X-Bow
Giant Snowball
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon X-Bow
Dark Prince Electro Dragon X-Bow
Giant Snowball Dark Prince Electro Dragon
Dark Prince Electro Dragon
Dark Prince X-Bow
Electro Spirit Giant Snowball Dark Prince Electro Dragon X-Bow
Giant Snowball Electro Spirit Electro Dragon X-Bow
Electro Spirit Electro Dragon X-Bow
X-Bow
Giant Snowball Dark Prince Miner
Electro Spirit Giant Snowball Dark Prince Electro Dragon X-Bow
Giant Snowball Electro Dragon
Giant Snowball Dark Prince Electro Dragon X-Bow
Electro Spirit Giant Snowball Dark Prince Electro Dragon X-Bow
X-Bow
Giant Snowball X-Bow
Dark Prince Electro Dragon X-Bow
Electro Spirit Giant Snowball Dark Prince Electro Dragon X-Bow
Giant Snowball Electro Spirit Dark Prince Electro Dragon
Dark Prince Electro Spirit Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince X-Bow
Giant Snowball Electro Dragon X-Bow Miner
Dark Prince Electro Dragon
Dark Prince X-Bow
Dark Prince
Electro Spirit Giant Snowball Electro Dragon
Dark Prince
Dark Prince
Electro Dragon Electro Spirit Giant Snowball Dark Prince X-Bow
Dark Prince Electro Dragon
Giant Snowball Dark Prince
Dark Prince
Electro Dragon
Electro Dragon Electro Spirit Dark Prince X-Bow
Electro Spirit Giant Snowball Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon X-Bow
Giant Snowball Electro Dragon X-Bow Miner
Electro Dragon X-Bow Miner
Dark Prince
Giant Snowball Dark Prince
Electro Spirit Giant Snowball Electro Dragon
X-Bow Giant Snowball Electro Dragon
Miner Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon X-Bow
Miner Dark Prince Electro Dragon X-Bow
Giant Snowball Electro Dragon
Giant Snowball Miner
Electro Dragon X-Bow
Giant Snowball X-Bow
X-Bow Giant Snowball Electro Dragon
Electro Dragon X-Bow
Giant Snowball
Giant Snowball Dark Prince Electro Dragon X-Bow
Giant Snowball Electro Dragon X-Bow Miner
X-Bow
Giant Snowball
X-Bow
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Spirit Dark Prince Electro Dragon
X-Bow Miner Giant Snowball Electro Dragon
Giant Snowball Electro Dragon X-Bow Miner
Miner X-Bow
Giant Snowball Electro Dragon X-Bow
Electro Dragon Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Electro Dragon X-Bow Miner
Electro Spirit Giant Snowball Electro Dragon
Giant Snowball
Electro Spirit Dark Prince Electro Dragon X-Bow
Giant Snowball Electro Dragon
Miner Dark Prince Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball
Dark Prince Electro Dragon
Electro Dragon Electro Spirit Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Dark Prince X-Bow Miner

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