My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Dark Prince Prince Electro Dragon X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Dark Prince Prince X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Prince
Giant Snowball
Royal Recruits Electro Dragon
Zap
Dark Prince Prince X-Bow
Barbarian Barrel
Ice Spirit Royal Recruits Dark Prince X-Bow Royal Ghost
The Log
Ice Spirit Royal Recruits Dark Prince Prince X-Bow
Earthquake
X-Bow
Arrows
Ice Spirit Royal Recruits
Royal Delivery
Ice Spirit Royal Recruits Dark Prince Prince Electro Dragon Royal Ghost
Fireball
Electro Dragon X-Bow
Poison
Royal Recruits Electro Dragon X-Bow
Lightning
Dark Prince Prince Electro Dragon X-Bow
Rocket
Prince Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Dark Prince Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rocket Dark Prince Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Ghost Dark Prince Prince Electro Dragon Rocket X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Royal Ghost Dark Prince Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Recruits Dark Prince Prince X-Bow Royal Ghost
Royal Recruits
Ice Spirit Electro Dragon Royal Ghost
Rocket
X-Bow
Dark Prince
Prince Ice Spirit X-Bow Royal Ghost
Prince
Dark Prince Ice Spirit Royal Ghost
Electro Dragon
Royal Recruits
X-Bow
Ice Spirit Rocket Dark Prince
Royal Ghost
Ice Spirit Royal Recruits Dark Prince Prince

Defense Synergies 1 9

Ice Spirit
X-Bow Royal Recruits Rocket Dark Prince Prince Electro Dragon Royal Ghost
Royal Recruits
Ice Spirit
Rocket
Ice Spirit
Dark Prince
Ice Spirit Prince Electro Dragon Royal Ghost
Prince
Ice Spirit Dark Prince
Electro Dragon
Ice Spirit Dark Prince
X-Bow
Ice Spirit
Royal Ghost
Ice Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Electro Dragon X-Bow
Ice Spirit Royal Recruits Dark Prince Prince Electro Dragon X-Bow
Rocket Prince Royal Recruits Dark Prince Electro Dragon
Royal Recruits Prince Dark Prince Electro Dragon
Royal Recruits Rocket Dark Prince Prince X-Bow
Dark Prince Electro Dragon X-Bow Royal Ghost
Rocket Ice Spirit Electro Dragon X-Bow
Rocket Royal Recruits Electro Dragon X-Bow
Royal Recruits Prince X-Bow
Ice Spirit Royal Recruits Dark Prince Prince Royal Ghost
Royal Recruits Dark Prince Electro Dragon X-Bow Royal Ghost
Electro Dragon
Royal Recruits Prince Ice Spirit Rocket Dark Prince Electro Dragon X-Bow
Rocket Ice Spirit Royal Recruits Dark Prince Prince Electro Dragon X-Bow Royal Ghost
Royal Recruits Prince X-Bow
Rocket Ice Spirit Royal Recruits Prince X-Bow
Royal Recruits Dark Prince Prince Electro Dragon X-Bow
Ice Spirit Royal Recruits Dark Prince Prince Electro Dragon X-Bow Royal Ghost
Ice Spirit Royal Recruits Dark Prince Electro Dragon Royal Ghost
Royal Recruits Prince
Royal Recruits Dark Prince Royal Ghost Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince Prince X-Bow Royal Ghost
Rocket Prince Electro Dragon X-Bow Royal Ghost
Royal Recruits Ice Spirit Rocket Dark Prince Prince Electro Dragon
Royal Recruits Rocket Dark Prince Prince X-Bow
Royal Recruits Dark Prince Prince
Rocket Ice Spirit Electro Dragon
Royal Recruits Rocket Dark Prince Prince
Royal Recruits Dark Prince Prince
Royal Recruits Rocket Electro Dragon Ice Spirit Dark Prince Prince X-Bow
Royal Recruits
Royal Recruits Dark Prince Prince Electro Dragon
Royal Recruits Rocket Dark Prince Prince
Royal Recruits Rocket Dark Prince Prince
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Ice Spirit Rocket Dark Prince Prince X-Bow
Royal Recruits Dark Prince Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Electro Dragon X-Bow Royal Ghost
Electro Dragon X-Bow Royal Ghost
Rocket Electro Dragon X-Bow
Royal Recruits Rocket Dark Prince Prince
Rocket Dark Prince
Ice Spirit Rocket Electro Dragon
X-Bow Ice Spirit Electro Dragon
Electro Dragon X-Bow
Rocket Prince Electro Dragon X-Bow
Rocket Royal Recruits Dark Prince Prince Electro Dragon X-Bow
Rocket Electro Dragon
Rocket
Rocket Electro Dragon X-Bow
Prince X-Bow
Rocket X-Bow Electro Dragon
Royal Recruits Rocket Electro Dragon X-Bow
Rocket
Rocket
Rocket Dark Prince Prince Electro Dragon X-Bow
Rocket Electro Dragon X-Bow
Rocket Prince X-Bow
Rocket
Rocket Prince X-Bow
Rocket Royal Recruits Electro Dragon X-Bow
Ice Spirit Dark Prince Electro Dragon
X-Bow Electro Dragon Royal Ghost
Prince Electro Dragon X-Bow
Rocket X-Bow
Electro Dragon X-Bow
Rocket Electro Dragon Ice Spirit
Rocket Electro Dragon X-Bow
Rocket Ice Spirit Electro Dragon
Prince
Rocket
Ice Spirit Royal Recruits Rocket Dark Prince Prince Electro Dragon X-Bow
Rocket Electro Dragon
Rocket Dark Prince Prince Electro Dragon
Electro Dragon
Rocket
Royal Recruits Dark Prince Prince Electro Dragon
Electro Dragon Ice Spirit Royal Recruits Rocket
Rocket Electro Dragon
Electro Dragon Royal Recruits Rocket Dark Prince Prince X-Bow Royal Ghost

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