My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Royal Ghost Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Night Witch
Giant Snowball
Balloon Inferno Dragon Night Witch
Zap
Balloon Inferno Dragon Night Witch
Barbarian Barrel
Tesla Royal Ghost Night Witch
The Log
Earthquake
Tesla
Arrows
Night Witch
Royal Delivery
Balloon Royal Ghost Inferno Dragon Night Witch
Fireball
Tesla Balloon Inferno Dragon Night Witch
Poison
Balloon Night Witch
Lightning
Tesla Balloon Inferno Dragon Night Witch
Rocket
Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Royal Ghost Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Tesla Inferno Dragon Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Royal Ghost Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Night Witch Mega Knight
Tesla
Rage
Balloon Night Witch
Balloon
Arrows Rage Royal Ghost Mega Knight
Royal Ghost
Balloon Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Arrows Rage Mega Knight
Mega Knight
Inferno Dragon Arrows Balloon Royal Ghost Night Witch

Defense Synergies 1 6

Arrows
Mega Knight Tesla
Tesla
Arrows Inferno Dragon Night Witch
Rage
Balloon
Royal Ghost
Mega Knight
Inferno Dragon
Tesla Mega Knight
Night Witch
Tesla Mega Knight
Mega Knight
Arrows Royal Ghost Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Inferno Dragon Tesla Night Witch Mega Knight
Tesla Mega Knight Inferno Dragon Night Witch
Tesla Inferno Dragon Night Witch Mega Knight
Arrows Mega Knight
Arrows Tesla Royal Ghost Night Witch Mega Knight
Tesla Inferno Dragon Arrows Night Witch
Arrows Tesla Mega Knight
Tesla Inferno Dragon Night Witch
Tesla Royal Ghost Night Witch Mega Knight
Arrows Tesla Royal Ghost Night Witch Mega Knight
Arrows Tesla Inferno Dragon Night Witch
Tesla Night Witch Mega Knight
Mega Knight Arrows Tesla Royal Ghost Night Witch
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Night Witch
Arrows Tesla Mega Knight Royal Ghost Night Witch
Arrows Tesla Royal Ghost Inferno Dragon Mega Knight
Tesla Inferno Dragon
Royal Ghost Mega Knight Arrows Tesla Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Royal Ghost
Arrows Tesla Royal Ghost Inferno Dragon Mega Knight
Mega Knight
Mega Knight Tesla Night Witch
Tesla Inferno Dragon Night Witch Mega Knight
Arrows Tesla
Tesla Night Witch
Mega Knight Tesla Inferno Dragon
Mega Knight Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Arrows
Mega Knight Tesla Night Witch
Tesla Mega Knight
Tesla Inferno Dragon Night Witch
Arrows Mega Knight Tesla Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Night Witch
Arrows Mega Knight
Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Arrows Night Witch
Night Witch
Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Night Witch
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Royal Ghost Mega Knight

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