My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army
Giant Snowball
Archers Goblin Gang Furnace Skeleton Army Lumberjack
Zap
Archers Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Archers Goblin Gang Valkyrie Furnace Skeleton Army Royal Ghost Electro Wizard Lumberjack
The Log
Archers Goblin Gang Furnace Skeleton Army Lumberjack
Earthquake
Archers Goblin Gang Furnace Skeleton Army
Arrows
Archers Goblin Gang Furnace Skeleton Army
Royal Delivery
Archers Goblin Gang Valkyrie Skeleton Army Royal Ghost Electro Wizard Lumberjack
Fireball
Archers Goblin Gang Furnace Skeleton Army Electro Wizard Lumberjack
Poison
Archers Goblin Gang Furnace Skeleton Army Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard Lumberjack
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Skeleton Army Royal Ghost Valkyrie Furnace Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Skeleton Army Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Ghost Lumberjack
Goblin Gang
Valkyrie Royal Ghost
Valkyrie
Archers Lumberjack Goblin Gang Furnace Royal Ghost Electro Wizard
Furnace
Valkyrie Royal Ghost
Skeleton Army
Royal Ghost
Archers Goblin Gang Valkyrie Furnace Electro Wizard Lumberjack
Electro Wizard
Valkyrie Royal Ghost Lumberjack
Lumberjack
Valkyrie Archers Royal Ghost Electro Wizard

Defense Synergies 1 21

Archers
Valkyrie Goblin Gang Furnace Skeleton Army Electro Wizard Lumberjack
Goblin Gang
Archers Valkyrie Furnace Skeleton Army Electro Wizard Lumberjack
Valkyrie
Archers Goblin Gang Furnace Electro Wizard Lumberjack
Furnace
Archers Goblin Gang Valkyrie Skeleton Army Royal Ghost Electro Wizard Lumberjack
Skeleton Army
Archers Goblin Gang Furnace Electro Wizard Lumberjack
Royal Ghost
Furnace Electro Wizard
Electro Wizard
Archers Goblin Gang Valkyrie Furnace Skeleton Army Royal Ghost Lumberjack
Lumberjack
Archers Goblin Gang Valkyrie Furnace Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Lumberjack Goblin Gang Valkyrie Furnace Electro Wizard
Goblin Gang Furnace Skeleton Army Lumberjack Archers Valkyrie Electro Wizard
Skeleton Army Lumberjack Goblin Gang Valkyrie Furnace Electro Wizard
Valkyrie Skeleton Army Lumberjack
Goblin Gang Skeleton Army Archers Valkyrie Furnace Royal Ghost Electro Wizard Lumberjack
Furnace Electro Wizard Archers Goblin Gang
Valkyrie Electro Wizard
Goblin Gang Furnace Skeleton Army Lumberjack
Goblin Gang Skeleton Army Archers Valkyrie Royal Ghost Electro Wizard Lumberjack
Archers Goblin Gang Valkyrie Skeleton Army Electro Wizard Furnace Royal Ghost Lumberjack
Archers Goblin Gang Furnace Electro Wizard
Furnace Skeleton Army Lumberjack Goblin Gang Valkyrie Electro Wizard
Valkyrie Skeleton Army Goblin Gang Furnace Royal Ghost Electro Wizard Lumberjack
Skeleton Army Goblin Gang Furnace Electro Wizard Lumberjack
Skeleton Army Goblin Gang Furnace Electro Wizard Lumberjack
Goblin Gang Valkyrie Furnace Skeleton Army Electro Wizard Lumberjack
Archers Goblin Gang Valkyrie Furnace Skeleton Army Royal Ghost Electro Wizard Lumberjack
Valkyrie Furnace Archers Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Valkyrie Skeleton Army Royal Ghost Archers Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Lumberjack Archers Furnace Royal Ghost Electro Wizard
Electro Wizard Archers Goblin Gang Valkyrie Royal Ghost Lumberjack
Goblin Gang Skeleton Army Lumberjack Valkyrie Furnace Electro Wizard
Goblin Gang Valkyrie Skeleton Army Lumberjack Electro Wizard
Goblin Gang Valkyrie Skeleton Army Lumberjack
Furnace Archers Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Archers Valkyrie Furnace Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Electro Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Goblin Gang Valkyrie Lumberjack
Archers Valkyrie Furnace Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Archers Valkyrie Furnace Lumberjack
Valkyrie Archers Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Royal Ghost Electro Wizard
Valkyrie
Valkyrie Furnace
Furnace
Archers Furnace
Goblin Gang Electro Wizard Lumberjack
Valkyrie Electro Wizard
Archers
Furnace
Furnace
Furnace
Archers Electro Wizard
Valkyrie
Valkyrie Furnace
Royal Ghost Electro Wizard
Archers Furnace Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Archers Goblin Gang Skeleton Army
Archers Electro Wizard
Goblin Gang Valkyrie Electro Wizard Lumberjack
Goblin Gang Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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