My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Wall Breakers Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Wall Breakers Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Giant Wall Breakers Cannon Cart
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Wall Breakers Cannon Cart
Barbarian Barrel
Skeletons Elite Barbarians Wizard Wall Breakers Cannon Cart Royal Ghost
The Log
Skeletons Elite Barbarians Wall Breakers Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Elite Barbarians Wizard Wall Breakers Cannon Cart Royal Ghost
Fireball
Elite Barbarians Wizard Wall Breakers Cannon Cart
Poison
Wizard
Lightning
Elite Barbarians Wizard Cannon Cart
Rocket
Elite Barbarians Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Royal Ghost Giant Wizard Cannon Cart Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Wall Breakers Royal Ghost Giant

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Wizard Royal Ghost
Giant
Lightning Wizard Cannon Cart Royal Ghost
Wizard
Elite Barbarians Giant Royal Ghost
Wall Breakers
Royal Ghost
Cannon Cart
Giant Lightning Royal Ghost
Lightning
Giant Cannon Cart
Royal Ghost
Elite Barbarians Giant Wizard Wall Breakers Cannon Cart

Defense Synergies 0 8

Skeletons
Elite Barbarians Wizard Cannon Cart Royal Ghost
Elite Barbarians
Skeletons Wizard
Giant
Wizard
Skeletons Elite Barbarians Cannon Cart Royal Ghost
Wall Breakers
Cannon Cart
Skeletons Wizard Royal Ghost
Lightning
Royal Ghost
Skeletons Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Wizard
Elite Barbarians Skeletons Cannon Cart
Skeletons Elite Barbarians Cannon Cart Lightning
Elite Barbarians Skeletons Cannon Cart
Lightning Elite Barbarians
Skeletons Cannon Cart Royal Ghost
Lightning Wizard
Lightning Cannon Cart
Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Cart Royal Ghost
Skeletons Wizard Cannon Cart Royal Ghost
Wizard
Skeletons Elite Barbarians Wizard Cannon Cart Lightning
Wizard Cannon Cart Royal Ghost
Elite Barbarians Cannon Cart
Elite Barbarians Lightning
Wizard Skeletons Elite Barbarians Cannon Cart
Elite Barbarians Wizard Cannon Cart Royal Ghost
Wizard Cannon Cart Royal Ghost
Elite Barbarians Cannon Cart
Wizard Royal Ghost Elite Barbarians Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Cannon Cart Royal Ghost
Elite Barbarians Wizard Cannon Cart Lightning Royal Ghost
Skeletons Elite Barbarians Cannon Cart Lightning
Lightning Elite Barbarians Cannon Cart
Skeletons Elite Barbarians Cannon Cart
Wizard Skeletons
Skeletons Elite Barbarians Cannon Cart Lightning
Elite Barbarians Cannon Cart
Lightning Skeletons Elite Barbarians Cannon Cart
Skeletons
Elite Barbarians Cannon Cart
Lightning Elite Barbarians
Elite Barbarians Cannon Cart Lightning Skeletons Wizard
Wizard Cannon Cart
Elite Barbarians Skeletons Cannon Cart Lightning
Elite Barbarians Wizard Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Royal Ghost
Lightning Cannon Cart
Cannon Cart Lightning
Wizard
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Elite Barbarians
Lightning Wizard Cannon Cart
Lightning Wizard
Lightning Elite Barbarians Cannon Cart
Lightning Cannon Cart
Lightning Elite Barbarians Cannon Cart
Lightning Wizard Cannon Cart
Lightning Wizard Cannon Cart
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning Cannon Cart
Wizard
Wizard Lightning Royal Ghost
Lightning Wizard
Lightning
Elite Barbarians Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Wizard
Lightning
Wizard Lightning
Lightning Cannon Cart
Lightning Wizard
Lightning Wizard Cannon Cart
Wizard Lightning
Lightning
Elite Barbarians Cannon Cart
Elite Barbarians Lightning
Lightning
Lightning Cannon Cart Royal Ghost

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