My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Musketeer Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Archers Musketeer Guards Royal Ghost
The Log
Archers Musketeer Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Musketeer Hog Rider Battle Healer Guards Royal Ghost
Fireball
Archers Musketeer Hog Rider Battle Healer
Poison
Archers Musketeer Battle Healer Guards
Lightning
Musketeer Battle Healer
Rocket
Musketeer Hog Rider Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Guards Royal Ghost Fireball Musketeer Hog Rider Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Guards Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Hog Rider Barbarian Barrel Royal Ghost
Fireball
Hog Rider
Musketeer
Hog Rider Battle Healer Barbarian Barrel Royal Ghost
Hog Rider
Fireball Musketeer Archers Battle Healer Barbarian Barrel Guards
Battle Healer
Archers Musketeer Hog Rider Barbarian Barrel Royal Ghost
Barbarian Barrel
Archers Musketeer Hog Rider Battle Healer
Guards
Hog Rider
Royal Ghost
Archers Musketeer Battle Healer

Defense Synergies 4 9

Archers
Barbarian Barrel Battle Healer Guards
Fireball
Barbarian Barrel Musketeer Battle Healer
Musketeer
Battle Healer Guards Fireball Barbarian Barrel Royal Ghost
Hog Rider
Battle Healer
Musketeer Archers Fireball Barbarian Barrel Royal Ghost
Barbarian Barrel
Archers Fireball Musketeer Battle Healer Guards
Guards
Musketeer Archers Barbarian Barrel
Royal Ghost
Musketeer Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Barbarian Barrel
Musketeer Battle Healer
Archers Musketeer
Musketeer Guards
Fireball Battle Healer Barbarian Barrel
Fireball Barbarian Barrel Archers Musketeer Guards Royal Ghost
Musketeer Archers Fireball
Fireball Musketeer Battle Healer Barbarian Barrel
Musketeer
Guards Archers Musketeer Battle Healer Barbarian Barrel Royal Ghost
Archers Guards Fireball Musketeer Barbarian Barrel Royal Ghost
Musketeer Archers Fireball
Fireball Musketeer Battle Healer Guards
Fireball Barbarian Barrel Guards Royal Ghost
Fireball
Fireball Musketeer
Fireball Archers Musketeer Battle Healer Barbarian Barrel Guards Royal Ghost
Barbarian Barrel Archers Fireball Musketeer Battle Healer Guards Royal Ghost
Musketeer
Royal Ghost Archers Fireball Musketeer Battle Healer Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Battle Healer Barbarian Barrel Royal Ghost
Fireball Archers Musketeer Battle Healer Barbarian Barrel Royal Ghost
Guards Musketeer Battle Healer
Guards Fireball Musketeer Battle Healer Barbarian Barrel
Musketeer Battle Healer Guards
Fireball Archers Musketeer
Guards Archers Fireball Musketeer Battle Healer
Battle Healer
Fireball Barbarian Barrel
Musketeer Guards
Musketeer Guards
Fireball Guards
Fireball Guards
Archers Fireball Musketeer
Guards Archers Fireball Musketeer Battle Healer Barbarian Barrel
Archers Fireball Musketeer Battle Healer Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Guards Royal Ghost
Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Musketeer
Archers Musketeer
Fireball Barbarian Barrel
Fireball
Fireball Musketeer Guards
Fireball Musketeer Barbarian Barrel
Fireball Archers Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Archers Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Archers Fireball Musketeer
Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer Barbarian Barrel Guards
Fireball Archers Musketeer
Fireball Barbarian Barrel
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Barbarian Barrel Royal Ghost

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