My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton Bandit Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Sparky
Giant Snowball
Furnace Lumberjack
Zap
Furnace Bandit Sparky
Barbarian Barrel
Furnace Wizard Giant Skeleton Bandit Electro Wizard Lumberjack Sparky
The Log
Furnace Giant Skeleton Bandit Lumberjack Sparky
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Giant Skeleton Bandit Electro Wizard Lumberjack Sparky
Fireball
Furnace Wizard Bandit Electro Wizard Lumberjack Sparky
Poison
Furnace Wizard Electro Wizard Sparky
Lightning
Furnace Wizard Bandit Electro Wizard Lumberjack Sparky
Rocket
Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Furnace Electro Wizard Lumberjack Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Bandit Furnace Electro Wizard

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Mirror Giant Skeleton Bandit Sparky
Wizard
Giant Skeleton Bandit Lumberjack Sparky
Mirror
Furnace Giant Skeleton Lumberjack Sparky
Giant Skeleton
Furnace Wizard Mirror Bandit Electro Wizard Lumberjack Sparky
Bandit
Furnace Wizard Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Giant Skeleton Bandit Lumberjack Sparky
Lumberjack
Wizard Mirror Giant Skeleton Bandit Electro Wizard Sparky
Sparky
Furnace Wizard Mirror Giant Skeleton Electro Wizard Lumberjack

Defense Synergies 1 15

Furnace
Mirror Bandit Electro Wizard Lumberjack
Wizard
Giant Skeleton Bandit Electro Wizard Lumberjack
Mirror
Furnace Electro Wizard Lumberjack Sparky
Giant Skeleton
Wizard Electro Wizard Lumberjack
Bandit
Furnace Wizard Electro Wizard Lumberjack
Electro Wizard
Furnace Wizard Mirror Giant Skeleton Bandit Lumberjack
Lumberjack
Furnace Wizard Mirror Giant Skeleton Bandit Electro Wizard
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Lumberjack Sparky Furnace Bandit Electro Wizard
Furnace Lumberjack Sparky Giant Skeleton Bandit Electro Wizard
Lumberjack Sparky Furnace Bandit Electro Wizard
Giant Skeleton Lumberjack Sparky
Furnace Bandit Electro Wizard Lumberjack
Furnace Electro Wizard Wizard
Giant Skeleton Bandit Electro Wizard Sparky
Sparky Furnace Lumberjack
Giant Skeleton Bandit Electro Wizard Lumberjack Sparky
Electro Wizard Furnace Wizard Giant Skeleton Bandit Lumberjack
Furnace Wizard Electro Wizard
Furnace Lumberjack Sparky Wizard Giant Skeleton Bandit Electro Wizard
Wizard Sparky Furnace Electro Wizard Lumberjack
Sparky Furnace Bandit Electro Wizard Lumberjack
Furnace Bandit Electro Wizard Lumberjack Sparky
Wizard Sparky Furnace Electro Wizard Lumberjack
Furnace Wizard Bandit Electro Wizard Lumberjack
Furnace Wizard Giant Skeleton Bandit Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Wizard Furnace Giant Skeleton Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Giant Skeleton Bandit Electro Wizard Sparky
Bandit Electro Wizard Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Furnace Electro Wizard Sparky
Giant Skeleton Lumberjack Bandit Electro Wizard Sparky
Giant Skeleton Bandit Lumberjack Sparky
Furnace Wizard Electro Wizard
Sparky Furnace Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard Bandit Sparky
Sparky
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard
Giant Skeleton Wizard Bandit Lumberjack Sparky
Wizard Furnace Sparky
Electro Wizard Sparky Furnace Giant Skeleton Lumberjack
Wizard Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit Sparky
Bandit Electro Wizard
Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Wizard Furnace Sparky
Wizard Furnace
Furnace Wizard Sparky
Wizard
Wizard Bandit
Electro Wizard Lumberjack Sparky
Wizard Bandit Electro Wizard Sparky
Wizard
Bandit Sparky
Bandit
Furnace Sparky
Furnace Wizard Bandit Sparky
Furnace Wizard Bandit Sparky
Sparky
Sparky
Wizard Bandit Electro Wizard Sparky
Wizard
Giant Skeleton Sparky
Wizard
Sparky
Furnace Wizard Sparky
Wizard Bandit Electro Wizard Sparky
Wizard Bandit Sparky
Bandit Sparky
Furnace Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Bandit Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Wizard Sparky
Electro Wizard Bandit
Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky
Wizard
Giant Skeleton Sparky
Sparky
Giant Skeleton Electro Wizard Sparky
Electro Wizard
Giant Skeleton Bandit Electro Wizard Sparky

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