My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Furnace Skeleton Army Witch
Zap
Furnace Skeleton Army Witch Sparky
Barbarian Barrel
Furnace Skeleton Army Witch Electro Wizard Sparky
The Log
Furnace Skeleton Army Witch Sparky
Earthquake
Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Electro Wizard Sparky
Fireball
Furnace Skeleton Army Witch Electro Wizard Sparky
Poison
Furnace Skeleton Army Witch Electro Wizard Sparky
Lightning
Furnace Witch Electro Wizard Sparky
Rocket
Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Furnace Poison Electro Wizard Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Furnace Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Golem Sparky
Skeleton Army
Sparky
Poison
Golem The Log
Witch
Golem
Golem
Poison Furnace Witch The Log Electro Wizard Sparky
The Log
Poison Golem Sparky
Electro Wizard
Golem Sparky
Sparky
Furnace Skeleton Army Golem The Log Electro Wizard

Defense Synergies 0 12

Furnace
Skeleton Army Electro Wizard
Skeleton Army
Furnace The Log Electro Wizard Sparky
Poison
The Log Electro Wizard Sparky
Witch
The Log Electro Wizard
Golem
The Log
Skeleton Army Poison Witch Electro Wizard Sparky
Electro Wizard
Furnace Skeleton Army Poison Witch The Log
Sparky
Skeleton Army Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Skeleton Army Sparky Furnace Witch The Log Electro Wizard
Furnace Skeleton Army Witch Sparky Electro Wizard
Skeleton Army Witch Sparky Furnace Electro Wizard
Skeleton Army Poison The Log Sparky
Skeleton Army The Log Furnace Electro Wizard
Furnace Electro Wizard Poison Witch
Poison The Log Electro Wizard Sparky
Witch Sparky Furnace Skeleton Army
Skeleton Army Electro Wizard Sparky
Skeleton Army Poison Witch Electro Wizard Furnace The Log
Furnace Poison Witch Electro Wizard
Furnace Skeleton Army Sparky Witch The Log Electro Wizard
Skeleton Army Sparky Furnace Poison Witch The Log Electro Wizard
Skeleton Army Sparky Furnace Electro Wizard
Skeleton Army Furnace The Log Electro Wizard Sparky
Sparky Furnace Skeleton Army Poison Witch Electro Wizard
Furnace Skeleton Army Witch The Log Electro Wizard
Furnace Poison Witch The Log Electro Wizard
Sparky Electro Wizard
Skeleton Army Furnace Poison Witch The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Witch Electro Wizard Sparky
Poison Electro Wizard The Log
Skeleton Army Furnace Witch The Log Electro Wizard Sparky
Skeleton Army The Log Electro Wizard Sparky
Skeleton Army Witch Sparky
Furnace Poison Witch Electro Wizard
Skeleton Army Sparky Furnace Witch Electro Wizard
Skeleton Army Sparky
Electro Wizard Skeleton Army Poison Witch The Log Sparky
Witch Skeleton Army Sparky
Witch Sparky
Skeleton Army Poison The Log Electro Wizard
Skeleton Army Witch Sparky
Furnace Skeleton Army Witch Sparky
Skeleton Army Witch Electro Wizard Sparky Furnace Poison The Log
Poison Witch The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Sparky
Poison The Log Electro Wizard
Poison The Log Sparky
Poison The Log Sparky
Poison Furnace The Log Sparky
Poison Furnace Witch
Furnace Poison Witch The Log Sparky
Poison The Log
Poison The Log
Poison Electro Wizard Sparky
Poison The Log Electro Wizard Sparky
Poison
Poison The Log Sparky
Poison
Furnace Poison The Log Sparky
Furnace Poison Witch The Log Sparky
Furnace Poison The Log Sparky
Poison Sparky
Sparky
Poison The Log Electro Wizard Sparky
Poison Witch The Log
Poison The Log Sparky
Poison
The Log Sparky
Poison The Log
Poison The Log Furnace Witch Sparky
Witch
Poison The Log Witch Electro Wizard Sparky
Poison Witch The Log Sparky
Poison The Log Sparky
Poison Furnace Witch Electro Wizard Sparky
Electro Wizard Poison Witch
Sparky
Poison The Log Sparky
Poison Electro Wizard Sparky
Sparky
Poison The Log Sparky
Electro Wizard Skeleton Army Witch
Poison Witch Electro Wizard
The Log
Poison Electro Wizard Sparky
The Log Poison
Poison Sparky
Sparky
Poison Witch The Log Electro Wizard Sparky
Poison Witch Electro Wizard
Poison Witch The Log Electro Wizard Sparky

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