My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Furnace Lumberjack
Zap
Furnace Sparky
Barbarian Barrel
Furnace Ice Wizard Lumberjack Sparky
The Log
Furnace Lumberjack Sparky
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Ice Wizard Lumberjack Sparky
Fireball
Furnace Ice Wizard Lumberjack Sparky
Poison
Furnace Ice Wizard Sparky
Lightning
Furnace Ice Wizard Lumberjack Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Tornado The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tornado Ice Wizard Furnace Lumberjack Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Tornado Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Mirror Sparky
Rocket
Tornado Mirror
Mirror
The Log Furnace Rocket Tornado Lumberjack Sparky
Tornado
Rocket Sparky Mirror The Log Ice Wizard
The Log
Mirror Tornado Lumberjack Sparky
Ice Wizard
Tornado Lumberjack
Lumberjack
Mirror The Log Ice Wizard Sparky
Sparky
Tornado Furnace Mirror The Log Lumberjack

Defense Synergies 5 14

Furnace
Mirror Tornado Ice Wizard Lumberjack
Rocket
Tornado The Log
Mirror
Furnace Tornado The Log Ice Wizard Lumberjack Sparky
Tornado
Rocket Mirror Ice Wizard Sparky Furnace The Log Sparky
The Log
Rocket Mirror Tornado Ice Wizard Lumberjack Sparky
Ice Wizard
Tornado Furnace Mirror The Log Lumberjack
Lumberjack
Furnace Mirror The Log Ice Wizard
Sparky
Tornado Mirror Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Sparky
Lumberjack Sparky Furnace The Log Ice Wizard
Furnace Rocket Tornado Lumberjack Sparky Ice Wizard
Lumberjack Sparky Furnace Ice Wizard
Rocket Tornado The Log Lumberjack Sparky
Tornado The Log Furnace Ice Wizard Lumberjack
Furnace Rocket Tornado Ice Wizard
Rocket The Log Sparky
Sparky Furnace Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack Sparky
Ice Wizard Furnace Tornado The Log Lumberjack
Furnace Tornado Ice Wizard
Furnace Lumberjack Sparky Rocket The Log Ice Wizard
Rocket Sparky Furnace Tornado The Log Lumberjack
Sparky Furnace Lumberjack
Rocket Tornado Furnace The Log Lumberjack Sparky
Sparky Furnace Tornado Lumberjack
Furnace Tornado The Log Ice Wizard Lumberjack
Furnace Tornado The Log Ice Wizard Lumberjack
Sparky Tornado Lumberjack
Furnace The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Sparky
Rocket The Log Lumberjack
Lumberjack Furnace Rocket The Log Sparky
Rocket Lumberjack Tornado The Log Sparky
Lumberjack Sparky
Furnace Rocket Tornado Ice Wizard
Rocket Sparky Furnace Ice Wizard Lumberjack
Lumberjack Sparky
Rocket Tornado The Log Sparky
Sparky
Lumberjack Sparky
Rocket Tornado The Log
Rocket Lumberjack Sparky
Furnace Sparky
Sparky Furnace Rocket Tornado The Log Lumberjack
The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Sparky
Tornado The Log Ice Wizard
Rocket The Log Sparky
Rocket The Log Sparky
Rocket Furnace The Log Sparky
Furnace Rocket Tornado Ice Wizard
Furnace Tornado The Log Sparky
The Log Tornado Ice Wizard
The Log Tornado
Rocket Tornado Lumberjack Sparky
Rocket Tornado The Log Sparky
Rocket Tornado
Rocket The Log Sparky
Rocket
Furnace The Log Sparky
Rocket Furnace The Log Sparky
Furnace Rocket The Log Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket The Log Sparky
Rocket Tornado The Log
Rocket The Log Sparky
Rocket Tornado
Rocket Tornado The Log Sparky
Rocket The Log
Tornado The Log Furnace Ice Wizard Sparky
The Log Tornado Ice Wizard Sparky
Tornado The Log Sparky
Rocket Tornado The Log Sparky
Furnace Tornado Ice Wizard Sparky
Rocket
Sparky
Rocket The Log Sparky
Rocket Sparky
Sparky
Rocket The Log Sparky
Rocket
Rocket Tornado Ice Wizard
The Log
Rocket Lumberjack Sparky
The Log
Rocket Tornado Sparky
Sparky
Rocket Tornado The Log Sparky
Rocket Tornado
Rocket Tornado The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: