My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Dark Prince Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Furnace Baby Dragon Witch
Zap
Furnace Dark Prince Witch Bandit
Barbarian Barrel
Furnace Dark Prince Witch Bandit
The Log
Furnace Dark Prince Witch Bandit
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Baby Dragon Dark Prince Witch Bandit
Fireball
Furnace Baby Dragon Witch Bandit
Poison
Furnace Witch
Lightning
Furnace Baby Dragon Dark Prince Witch Bandit
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Bandit Furnace Baby Dragon Dark Prince Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Bandit Furnace

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Dark Prince Bandit
Rage
Witch Dark Prince
Tornado
Baby Dragon Dark Prince Poison Witch
Baby Dragon
Tornado Furnace Dark Prince Poison Witch Bandit
Dark Prince
Furnace Rage Tornado Baby Dragon Poison Witch Bandit
Poison
Tornado Baby Dragon Dark Prince
Witch
Rage Tornado Baby Dragon Dark Prince Bandit
Bandit
Furnace Baby Dragon Dark Prince Witch

Defense Synergies 0 15

Furnace
Tornado Baby Dragon Dark Prince Bandit
Rage
Tornado
Furnace Baby Dragon Dark Prince Poison Witch
Baby Dragon
Furnace Tornado Dark Prince Witch Bandit
Dark Prince
Furnace Tornado Baby Dragon Poison Witch Bandit
Poison
Tornado Dark Prince
Witch
Tornado Baby Dragon Dark Prince Bandit
Bandit
Furnace Baby Dragon Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Furnace Dark Prince Witch Bandit
Furnace Tornado Witch Dark Prince Bandit
Witch Furnace Dark Prince Bandit
Tornado Dark Prince Poison
Tornado Furnace Baby Dragon Dark Prince Bandit
Furnace Tornado Baby Dragon Poison Witch
Baby Dragon Poison Bandit
Witch Furnace Tornado
Tornado Dark Prince Bandit
Poison Witch Furnace Tornado Baby Dragon Dark Prince Bandit
Furnace Tornado Baby Dragon Poison Witch
Furnace Dark Prince Witch Bandit
Furnace Tornado Baby Dragon Dark Prince Poison Witch
Furnace Bandit
Tornado Furnace Bandit
Furnace Tornado Dark Prince Poison Witch
Furnace Tornado Baby Dragon Dark Prince Witch Bandit
Furnace Tornado Baby Dragon Poison Witch Dark Prince Bandit
Tornado
Dark Prince Furnace Baby Dragon Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince Witch Bandit
Poison Bandit Baby Dragon
Bandit Furnace Dark Prince Witch
Dark Prince Tornado Bandit
Dark Prince Witch Bandit
Furnace Poison Tornado Baby Dragon Witch
Dark Prince Furnace Witch Bandit
Dark Prince
Tornado Baby Dragon Dark Prince Poison Witch Bandit
Witch
Dark Prince Witch
Tornado Dark Prince Poison
Dark Prince Witch Bandit
Furnace Baby Dragon Witch
Witch Furnace Tornado Baby Dragon Dark Prince Poison
Poison Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Tornado Baby Dragon Bandit
Baby Dragon Poison Bandit
Dark Prince Poison
Poison Furnace Baby Dragon Dark Prince
Poison Furnace Tornado Baby Dragon Witch
Furnace Tornado Baby Dragon Poison Witch
Poison Tornado Baby Dragon
Poison Tornado Bandit
Tornado Poison
Poison Tornado Dark Prince Bandit
Poison Tornado Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Furnace Baby Dragon Poison
Furnace Baby Dragon Poison Witch Bandit
Furnace Baby Dragon Poison Bandit
Tornado Poison
Baby Dragon Dark Prince Poison Bandit
Tornado Baby Dragon Poison Witch
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Furnace Baby Dragon Dark Prince Witch
Witch
Poison Tornado Baby Dragon Witch Bandit
Tornado Baby Dragon Poison Witch Bandit
Poison Tornado Baby Dragon Bandit
Poison Furnace Tornado Baby Dragon Witch
Poison Witch
Poison Bandit
Poison
Poison
Dark Prince Witch Bandit
Poison Tornado Baby Dragon Witch
Poison Baby Dragon Dark Prince
Baby Dragon Poison
Tornado Poison
Dark Prince
Tornado Baby Dragon Poison Witch
Tornado Poison Witch
Poison Tornado Baby Dragon Dark Prince Witch Bandit

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