My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Ice Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Hog Rider Ice Wizard
Fireball
Goblin Gang Hog Rider Furnace Ice Wizard
Poison
Goblin Gang Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Ice Wizard Fireball Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball Furnace The Log Ice Wizard
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Tornado Knight The Log
Hog Rider
Knight Goblin Gang Fireball The Log Furnace Tornado
Furnace
Knight Hog Rider
Tornado
Fireball Hog Rider The Log Ice Wizard
The Log
Hog Rider Knight Fireball Tornado
Ice Wizard
Knight Tornado

Defense Synergies 5 12

Knight
Goblin Gang Ice Wizard Fireball Furnace Tornado The Log
Goblin Gang
Knight Furnace The Log Ice Wizard
Fireball
Tornado The Log Knight Ice Wizard
Hog Rider
Furnace
Knight Goblin Gang Tornado Ice Wizard
Tornado
Fireball Ice Wizard Knight Furnace The Log
The Log
Fireball Knight Goblin Gang Tornado Ice Wizard
Ice Wizard
Knight Tornado Goblin Gang Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Knight Goblin Gang Furnace The Log Ice Wizard
Goblin Gang Furnace Tornado Knight Ice Wizard
Knight Goblin Gang Furnace Ice Wizard
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Furnace Ice Wizard
Furnace Tornado Goblin Gang Fireball Ice Wizard
Fireball The Log
Goblin Gang Furnace Tornado Ice Wizard
Knight Goblin Gang Tornado Ice Wizard
Goblin Gang Ice Wizard Knight Fireball Furnace Tornado The Log
Goblin Gang Fireball Furnace Tornado Ice Wizard
Furnace Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang Furnace Tornado The Log
Knight Goblin Gang Furnace
Tornado Goblin Gang Fireball Furnace The Log
Knight Goblin Gang Fireball Furnace Tornado
Fireball Knight Goblin Gang Furnace Tornado The Log Ice Wizard
Furnace Tornado The Log Knight Fireball Ice Wizard
Tornado
Goblin Gang Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace
Fireball Knight Goblin Gang The Log
Goblin Gang Knight Furnace The Log
Goblin Gang Knight Fireball Tornado The Log
Knight Goblin Gang
Fireball Furnace Goblin Gang Tornado Ice Wizard
Goblin Gang Knight Fireball Furnace Ice Wizard
Knight
Knight Fireball Tornado The Log
Goblin Gang
Knight
Fireball Tornado The Log
Knight Goblin Gang Fireball
Fireball Furnace
Goblin Gang Knight Fireball Furnace Tornado The Log
Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace Tornado Ice Wizard
Furnace Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Knight Fireball Tornado The Log
Fireball Tornado
Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Tornado
Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Furnace Ice Wizard
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Furnace Tornado Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball Tornado
Goblin Gang Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: