My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Flying Machine Furnace Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Flying Machine Furnace Zappies
Zap
Goblin Gang Battle Ram Flying Machine Furnace Zappies
Barbarian Barrel
Knight Goblin Gang Battle Ram Furnace Zappies
The Log
Goblin Gang Battle Ram Furnace Zappies
Earthquake
Goblin Gang Furnace Zappies
Arrows
Goblin Gang Flying Machine Furnace Zappies
Royal Delivery
Knight Goblin Gang Battle Ram Flying Machine Zappies
Fireball
Goblin Gang Battle Ram Flying Machine Furnace Zappies
Poison
Goblin Gang Flying Machine Furnace Zappies
Lightning
Knight Battle Ram Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Battle Ram Flying Machine Furnace Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Fireball Flying Machine Furnace Zappies The Log
Goblin Gang
Knight Battle Ram
Fireball
Knight Battle Ram The Log
Battle Ram
Knight The Log Goblin Gang Fireball Flying Machine Furnace Zappies
Flying Machine
Knight Battle Ram Furnace Zappies
Furnace
Knight Battle Ram Flying Machine
Zappies
Knight Battle Ram Flying Machine
The Log
Battle Ram Knight Fireball

Defense Synergies 2 15

Knight
Goblin Gang Fireball Flying Machine Furnace Zappies The Log
Goblin Gang
Knight Flying Machine Furnace Zappies The Log
Fireball
The Log Knight Zappies
Battle Ram
Flying Machine
Knight Goblin Gang Furnace Zappies The Log
Furnace
Knight Goblin Gang Flying Machine Zappies
Zappies
Knight Goblin Gang Fireball Flying Machine Furnace The Log
The Log
Fireball Knight Goblin Gang Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Zappies The Log
Knight Goblin Gang Flying Machine Furnace Zappies The Log
Goblin Gang Furnace Knight Zappies
Knight Goblin Gang Furnace Zappies
Fireball The Log
Goblin Gang Fireball The Log Flying Machine Furnace Zappies
Furnace Goblin Gang Fireball Flying Machine Zappies
Fireball Flying Machine The Log
Zappies Goblin Gang Furnace
Knight Goblin Gang Zappies
Goblin Gang Knight Fireball Flying Machine Furnace Zappies The Log
Goblin Gang Fireball Flying Machine Furnace Zappies
Furnace Knight Goblin Gang Fireball Flying Machine Zappies The Log
Fireball Goblin Gang Furnace Zappies The Log
Knight Goblin Gang Furnace Zappies
Goblin Gang Fireball Furnace Zappies The Log
Knight Goblin Gang Fireball Furnace Zappies
Fireball Knight Goblin Gang Flying Machine Furnace Zappies The Log
Furnace The Log Knight Fireball Flying Machine Zappies
Zappies
Goblin Gang Knight Fireball Flying Machine Furnace Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace Zappies
Fireball Knight Goblin Gang Flying Machine The Log
Goblin Gang Zappies Knight Furnace The Log
Goblin Gang Knight Fireball Zappies The Log
Knight Goblin Gang Zappies
Fireball Furnace Goblin Gang Flying Machine Zappies
Goblin Gang Knight Fireball Flying Machine Furnace Zappies
Knight Zappies
Knight Fireball Flying Machine Zappies The Log
Goblin Gang Zappies
Knight Flying Machine Zappies
Fireball The Log
Knight Goblin Gang Fireball Zappies
Fireball Flying Machine Furnace Zappies
Goblin Gang Zappies Knight Fireball Flying Machine Furnace The Log
Fireball Flying Machine Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Knight Fireball Flying Machine The Log
Fireball Furnace The Log
Fireball Flying Machine Furnace
Flying Machine Furnace The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Goblin Gang Fireball
Knight Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Knight Fireball The Log
Fireball Flying Machine
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Furnace
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine Furnace
Fireball Flying Machine Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Goblin Gang Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
The Log Fireball
Fireball Knight Goblin Gang Flying Machine
The Log Fireball Flying Machine
Fireball
Flying Machine
Goblin Gang Fireball Flying Machine Zappies The Log
Fireball Flying Machine Zappies
Fireball Flying Machine The Log

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