My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Mega Minion Hog Rider Furnace Guards
Zap
Bats Furnace Guards
Barbarian Barrel
Furnace Guards
The Log
Mini P.E.K.K.A Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Hog Rider Guards
Fireball
Mega Minion Hog Rider Furnace
Poison
Bats Mega Minion Furnace Guards
Lightning
Mega Minion Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Guards Fireball Mini P.E.K.K.A Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Minion Mini P.E.K.K.A
Mega Minion
Bats Fireball Furnace
Fireball
Hog Rider Mega Minion The Log
Mini P.E.K.K.A
Bats Hog Rider Furnace The Log
Hog Rider
Bats Fireball The Log Mini P.E.K.K.A Furnace Guards
Furnace
Mega Minion Mini P.E.K.K.A Hog Rider
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Guards

Defense Synergies 2 10

Bats
Mini P.E.K.K.A The Log
Mega Minion
Furnace Guards The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Fireball Furnace Guards
Hog Rider
Furnace
Mega Minion Mini P.E.K.K.A Guards
Guards
Mega Minion Mini P.E.K.K.A Furnace The Log
The Log
Fireball Mini P.E.K.K.A Bats Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Mini P.E.K.K.A Bats Mega Minion Furnace The Log
Mini P.E.K.K.A Furnace Bats Mega Minion
Mini P.E.K.K.A Bats Mega Minion Furnace Guards
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Mega Minion Furnace Guards
Bats Mega Minion Furnace Fireball
Fireball The Log
Mini P.E.K.K.A Furnace
Guards Mini P.E.K.K.A
Bats Guards Mega Minion Fireball Furnace The Log
Mega Minion Bats Fireball Furnace
Mini P.E.K.K.A Furnace Bats Fireball Guards The Log
Fireball Bats Mega Minion Mini P.E.K.K.A Furnace Guards The Log
Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace The Log
Bats Fireball Mini P.E.K.K.A Furnace
Fireball Bats Mega Minion Furnace Guards The Log
Furnace The Log Bats Mega Minion Fireball Guards
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Furnace
Fireball Mega Minion Mini P.E.K.K.A The Log
Guards Bats Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Guards Bats Fireball The Log
Mini P.E.K.K.A Guards
Fireball Furnace Bats
Mini P.E.K.K.A Guards Bats Mega Minion Fireball Furnace
Mini P.E.K.K.A
Bats Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion Guards
Bats Mega Minion Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Fireball Guards
Fireball Furnace
Guards Bats Mega Minion Fireball Mini P.E.K.K.A Furnace The Log
Bats Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Furnace The Log
Fireball Bats Mega Minion Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Bats Fireball Mini P.E.K.K.A Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Bats Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball Furnace
Bats Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Guards
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Bats Fireball Guards The Log
Bats Fireball
Fireball The Log

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