My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Valkyrie Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Lumberjack
Fireball
Inferno Dragon Lumberjack
Poison
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince Freeze Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mini P.E.K.K.A Valkyrie Dark Prince Freeze Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Mini P.E.K.K.A Valkyrie Dark Prince Freeze Lumberjack
Mini P.E.K.K.A
Zap Valkyrie Mirror Dark Prince Lumberjack
Valkyrie
Lumberjack Zap Mini P.E.K.K.A Dark Prince
Mirror
Zap Mini P.E.K.K.A Freeze Lumberjack
Dark Prince
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Freeze
Zap Mirror
Inferno Dragon
Lumberjack
Valkyrie Zap Mini P.E.K.K.A Mirror Dark Prince

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Mirror Valkyrie Dark Prince Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap Valkyrie Mirror Freeze
Valkyrie
Zap Mini P.E.K.K.A Mirror Freeze Lumberjack
Mirror
Zap Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Dark Prince
Zap
Freeze
Mini P.E.K.K.A Valkyrie Lumberjack
Inferno Dragon
Zap Mirror
Lumberjack
Zap Valkyrie Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A Inferno Dragon Lumberjack Zap Valkyrie Dark Prince
Mini P.E.K.K.A Lumberjack Valkyrie Dark Prince Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Freeze Zap Valkyrie Dark Prince Lumberjack
Inferno Dragon Zap Freeze
Zap Valkyrie
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Valkyrie Zap Dark Prince Freeze Lumberjack
Inferno Dragon Zap
Mini P.E.K.K.A Lumberjack Zap Valkyrie Dark Prince Freeze
Valkyrie Zap Mini P.E.K.K.A Dark Prince Freeze Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Freeze Inferno Dragon Lumberjack
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Zap Valkyrie Dark Prince Lumberjack
Zap Valkyrie Freeze Dark Prince Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Valkyrie Dark Prince Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Zap Dark Prince
Zap Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack Zap
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Lumberjack
Zap Freeze
Mini P.E.K.K.A Dark Prince Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Lumberjack
Zap Freeze Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Zap Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Lumberjack
Valkyrie
Zap Mini P.E.K.K.A Valkyrie Dark Prince Freeze Inferno Dragon Lumberjack
Valkyrie Zap Mini P.E.K.K.A Dark Prince Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Dark Prince Freeze
Zap Valkyrie Dark Prince
Zap Freeze
Zap Freeze
Zap
Mini P.E.K.K.A Lumberjack
Zap Valkyrie Dark Prince
Zap
Freeze
Zap
Zap
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince
Zap Valkyrie
Zap
Zap Freeze Valkyrie Dark Prince
Inferno Dragon
Zap
Zap
Zap
Zap
Zap Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Dark Prince Freeze
Zap
Freeze
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Zap
Zap
Dark Prince
Zap Freeze
Zap
Zap Dark Prince Freeze

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