My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Barbarians Hog Rider
Zap
Bomber Bats
Barbarian Barrel
Ice Spirit Bomber Knight Barbarians
The Log
Ice Spirit Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Ice Spirit Bomber Bats
Royal Delivery
Ice Spirit Bomber Bats Knight Barbarians Hog Rider
Fireball
Bomber Barbarians Hog Rider
Poison
Bomber Bats Barbarians
Lightning
Knight
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Arrows Knight Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Bats Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Bomber Bats Barbarians
Bomber
Ice Spirit Bats Knight Hog Rider
Bats
Knight Hog Rider Ice Spirit Bomber
Arrows
Hog Rider Knight Freeze
Knight
Ice Spirit Bats Hog Rider Bomber Arrows
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Bats Arrows Knight Freeze Bomber Barbarians
Freeze
Hog Rider Arrows

Defense Synergies 2 8

Ice Spirit
Bomber Bats Knight Barbarians
Bomber
Knight Ice Spirit Bats
Bats
Knight Ice Spirit Bomber Freeze
Arrows
Knight Barbarians
Knight
Bomber Bats Ice Spirit Arrows
Barbarians
Ice Spirit Arrows
Hog Rider
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Barbarians Ice Spirit Bomber Bats Knight
Barbarians Bomber Bats Knight Freeze
Barbarians Bomber Bats Knight
Bomber Arrows Barbarians
Arrows Freeze Bomber Bats
Bats Ice Spirit Arrows Freeze
Arrows Barbarians
Barbarians
Knight Ice Spirit Bomber Barbarians
Bats Barbarians Bomber Arrows Knight Freeze
Arrows Bats
Barbarians Ice Spirit Bomber Bats Knight Freeze
Bomber Ice Spirit Bats Arrows Barbarians Freeze
Barbarians Knight
Barbarians Ice Spirit Freeze
Barbarians Bomber Bats Arrows Knight
Ice Spirit Arrows Bomber Bats Knight Barbarians
Arrows Freeze Ice Spirit Bomber Bats Knight Barbarians
Barbarians
Bomber Bats Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Bomber Arrows Knight
Barbarians Ice Spirit Bats Knight
Bats Knight Barbarians
Barbarians Knight
Arrows Ice Spirit Bats Freeze
Bats Knight Barbarians
Knight Barbarians
Freeze Ice Spirit Bats Knight Barbarians
Barbarians
Bats Knight Barbarians
Arrows Barbarians
Barbarians Knight
Bomber Barbarians
Barbarians Ice Spirit Bomber Bats Knight Freeze
Bats Arrows Bomber Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Barbarians Freeze
Bomber Arrows
Arrows Ice Spirit Bats Freeze
Bomber Arrows
Arrows Ice Spirit Freeze
Arrows
Bats
Arrows Knight
Arrows
Knight
Arrows Freeze
Arrows
Bomber Arrows
Arrows
Arrows Freeze
Bomber Bats
Bomber Arrows
Bomber Arrows
Arrows
Arrows Barbarians
Arrows Freeze Ice Spirit Bomber
Arrows
Arrows
Arrows
Bats Arrows
Ice Spirit Bats Freeze
Bomber Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Bats Barbarians Freeze
Arrows
Freeze
Arrows
Knight
Arrows Bomber
Arrows
Ice Spirit Bats Freeze
Bats
Freeze

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