My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Graveyard
Giant Snowball
Archers Minions Goblin Gang Graveyard
Zap
Archers Minions Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Tesla Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Tesla Graveyard
Arrows
Archers Minions Goblin Gang Graveyard
Royal Delivery
Archers Minions Goblin Gang Bowler Graveyard
Fireball
Archers Minions Goblin Gang Tesla Bowler
Poison
Archers Minions Goblin Gang Graveyard
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Tesla Freeze Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Bowler Graveyard
Arrows
Graveyard Archers Freeze Bowler
Minions
Bowler Graveyard
Goblin Gang
Bowler
Tesla
Freeze
Graveyard Arrows
Bowler
Graveyard Archers Arrows Minions Goblin Gang
Graveyard
Arrows Freeze Bowler Archers Minions

Defense Synergies 1 10

Archers
Minions Goblin Gang Tesla Bowler
Arrows
Tesla Bowler
Minions
Archers Tesla Freeze Bowler
Goblin Gang
Tesla Archers
Tesla
Goblin Gang Archers Arrows Minions Bowler
Freeze
Minions
Bowler
Archers Arrows Minions Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Tesla
Minions Goblin Gang Tesla
Goblin Gang Tesla Bowler Archers Minions Freeze
Tesla Minions Goblin Gang Bowler
Arrows Bowler
Arrows Goblin Gang Freeze Bowler Archers Minions Tesla
Minions Tesla Archers Arrows Goblin Gang Freeze
Bowler Arrows Tesla
Tesla Minions Goblin Gang
Goblin Gang Archers Tesla Bowler
Archers Minions Goblin Gang Arrows Tesla Freeze Bowler
Arrows Minions Tesla Archers Goblin Gang
Tesla Bowler Minions Goblin Gang Freeze
Bowler Arrows Minions Goblin Gang Tesla Freeze
Goblin Gang Tesla
Goblin Gang Tesla Freeze Bowler
Tesla Arrows Minions Goblin Gang Bowler
Arrows Tesla Archers Minions Goblin Gang Bowler
Arrows Freeze Archers Minions Tesla Bowler
Tesla
Goblin Gang Bowler Archers Arrows Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tesla Bowler
Archers Arrows Goblin Gang Tesla Bowler
Goblin Gang Minions Bowler
Goblin Gang Bowler Tesla
Goblin Gang Tesla Bowler
Arrows Archers Minions Goblin Gang Tesla Freeze
Goblin Gang Archers Minions Tesla Bowler
Tesla
Freeze Minions
Goblin Gang Tesla
Minions Tesla Bowler
Arrows Bowler
Bowler Goblin Gang Tesla
Archers Tesla Bowler
Goblin Gang Tesla Archers Minions Freeze Bowler
Arrows Minions Bowler Archers Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Bowler
Arrows
Arrows Freeze
Arrows Bowler
Arrows Minions Freeze
Archers Arrows Bowler
Arrows Freeze Bowler
Arrows
Minions Goblin Gang Bowler
Arrows Bowler
Archers Arrows
Bowler
Arrows Minions Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Minions
Archers Arrows Bowler
Arrows Bowler
Minions Bowler
Arrows
Bowler
Arrows
Arrows Freeze Bowler
Arrows Bowler
Arrows Bowler
Arrows
Archers Arrows
Minions Freeze
Bowler
Arrows
Arrows Freeze
Arrows Bowler
Archers Minions Goblin Gang Freeze
Archers Arrows
Freeze
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows
Minions Goblin Gang Freeze Bowler
Freeze Bowler

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