My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblin Hut Balloon
Zap
Goblin Hut Balloon
Barbarian Barrel
Valkyrie Goblin Hut Electro Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Hut Balloon Electro Wizard
Poison
Goblin Hut Balloon Electro Wizard
Lightning
Valkyrie Goblin Hut Balloon Electro Wizard
Rocket
Valkyrie Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Freeze Electro Wizard Goblin Hut Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Valkyrie Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Freeze Electro Wizard
Valkyrie
Balloon Goblin Hut P.E.K.K.A Electro Wizard
Goblin Hut
Valkyrie Mirror Balloon
Mirror
Fireball Goblin Hut Freeze Balloon
Freeze
Balloon Fireball Mirror
Balloon
Valkyrie Freeze Goblin Hut Mirror Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Fireball Valkyrie Balloon

Defense Synergies 1 14

Fireball
Mirror Valkyrie Goblin Hut Freeze Electro Wizard
Valkyrie
Fireball Goblin Hut Mirror Freeze P.E.K.K.A Electro Wizard
Goblin Hut
Fireball Valkyrie Mirror Electro Wizard
Mirror
Fireball Valkyrie Goblin Hut Electro Wizard
Freeze
Fireball Valkyrie Electro Wizard
Balloon
P.E.K.K.A
Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Goblin Hut Mirror Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Electro Wizard
P.E.K.K.A Valkyrie Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Valkyrie Freeze Electro Wizard
Goblin Hut P.E.K.K.A Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Freeze Valkyrie Electro Wizard
Electro Wizard Fireball Goblin Hut Freeze
Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut
Valkyrie Electro Wizard
Valkyrie Electro Wizard Fireball Goblin Hut Freeze
Fireball Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Fireball Valkyrie Freeze Electro Wizard
Fireball Valkyrie Goblin Hut Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Fireball Goblin Hut Freeze P.E.K.K.A Electro Wizard
Fireball Valkyrie Goblin Hut P.E.K.K.A Electro Wizard
Fireball Valkyrie Goblin Hut Electro Wizard
Valkyrie Freeze Fireball Goblin Hut Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Valkyrie Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut P.E.K.K.A Electro Wizard
Fireball Electro Wizard Valkyrie
P.E.K.K.A Valkyrie Goblin Hut Electro Wizard
Valkyrie P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Valkyrie Goblin Hut
Fireball Goblin Hut Freeze Electro Wizard
P.E.K.K.A Fireball Valkyrie Goblin Hut Electro Wizard
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Electro Wizard Fireball Valkyrie Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Valkyrie Goblin Hut
P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Goblin Hut Electro Wizard Fireball Valkyrie Freeze P.E.K.K.A
Valkyrie Fireball Goblin Hut Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball Goblin Hut
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Freeze
Fireball Freeze
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball Goblin Hut
Fireball Freeze
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Freeze
Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball Goblin Hut Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fireball Goblin Hut Freeze
Fireball Electro Wizard
Freeze
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball
P.E.K.K.A
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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