My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Royal Giant Witch
Barbarian Barrel
Barbarians Wizard Witch Royal Ghost
The Log
Barbarians Royal Giant Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Wizard Witch Royal Ghost
Fireball
Barbarians Hog Rider Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Fireball Hog Rider Freeze Barbarians Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Fireball Hog Rider Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Giant
Fireball Hog Rider Wizard Witch Royal Ghost
Fireball
Royal Giant Hog Rider Freeze
Hog Rider
Fireball Freeze Barbarians Royal Giant Wizard Witch
Wizard
Royal Giant Hog Rider Royal Ghost
Freeze
Hog Rider Fireball
Witch
Royal Giant Hog Rider Royal Ghost
Royal Ghost
Royal Giant Wizard Witch

Defense Synergies 0 4

Barbarians
Royal Giant
Fireball
Freeze
Hog Rider
Wizard
Freeze Royal Ghost
Freeze
Fireball Wizard
Witch
Royal Ghost
Royal Ghost
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Witch
Barbarians Witch Freeze
Barbarians Witch
Barbarians Fireball
Fireball Freeze Royal Ghost
Fireball Wizard Freeze Witch
Barbarians Fireball
Barbarians Witch
Barbarians Royal Ghost
Barbarians Witch Fireball Wizard Freeze Royal Ghost
Fireball Wizard Witch
Barbarians Fireball Wizard Freeze Witch
Fireball Wizard Barbarians Freeze Witch Royal Ghost
Barbarians
Barbarians Fireball Freeze
Barbarians Wizard Fireball Witch
Fireball Barbarians Wizard Witch Royal Ghost
Wizard Freeze Witch Barbarians Fireball Royal Ghost
Barbarians
Wizard Royal Ghost Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Royal Ghost
Fireball Wizard Royal Ghost
Barbarians Witch
Barbarians Fireball
Barbarians Witch
Fireball Wizard Freeze Witch
Barbarians Fireball Witch
Barbarians
Freeze Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch
Barbarians Fireball
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball Freeze
Barbarians Fireball Wizard Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Royal Ghost
Fireball Royal Ghost
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch Royal Ghost
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Barbarians Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Royal Ghost

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