My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Flying Machine Furnace Goblin Barrel
Zap
Goblin Gang Flying Machine Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Furnace Goblin Barrel
The Log
Goblin Gang Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Goblin Gang Flying Machine Furnace Goblin Barrel
Royal Delivery
Goblin Gang Flying Machine Goblin Barrel Bowler
Fireball
Goblin Gang Flying Machine Furnace Goblin Barrel Bowler
Poison
Goblin Gang Flying Machine Furnace
Lightning
Furnace Bowler
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Goblin Barrel Flying Machine Furnace Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Bowler
Goblin Gang
Goblin Barrel Mirror Bowler
Flying Machine
Furnace Mirror Bowler
Furnace
Flying Machine Mirror Goblin Barrel Bowler
Rocket
Mirror
Mirror
Arrows Goblin Barrel Goblin Gang Flying Machine Furnace Rocket
Goblin Barrel
Goblin Gang Mirror Arrows Furnace Bowler
Bowler
Arrows Goblin Gang Flying Machine Furnace Goblin Barrel

Defense Synergies 2 10

Arrows
Mirror Furnace Bowler
Goblin Gang
Flying Machine Furnace Mirror
Flying Machine
Goblin Gang Furnace Mirror Bowler
Furnace
Mirror Arrows Goblin Gang Flying Machine Bowler
Rocket
Mirror
Arrows Furnace Goblin Gang Flying Machine Bowler
Goblin Barrel
Bowler
Arrows Flying Machine Furnace Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Flying Machine
Goblin Gang Flying Machine Furnace
Goblin Gang Furnace Rocket Bowler
Goblin Gang Furnace Bowler
Arrows Rocket Bowler
Arrows Goblin Gang Bowler Flying Machine Furnace
Furnace Rocket Arrows Goblin Gang Flying Machine
Rocket Bowler Arrows Flying Machine
Goblin Gang Furnace
Goblin Gang Bowler
Goblin Gang Arrows Flying Machine Furnace Bowler
Arrows Goblin Gang Flying Machine Furnace
Furnace Bowler Goblin Gang Flying Machine Rocket
Rocket Bowler Arrows Goblin Gang Furnace
Goblin Gang Furnace
Rocket Goblin Gang Furnace Bowler
Arrows Goblin Gang Furnace Bowler
Arrows Goblin Gang Flying Machine Furnace Bowler
Arrows Furnace Flying Machine Bowler
Goblin Gang Bowler Arrows Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Bowler
Arrows Goblin Gang Flying Machine Rocket Bowler
Goblin Gang Furnace Rocket Bowler
Goblin Gang Rocket Bowler
Goblin Gang Bowler
Arrows Furnace Rocket Goblin Gang Flying Machine
Goblin Gang Rocket Flying Machine Furnace Bowler
Rocket Flying Machine
Goblin Gang
Flying Machine Bowler
Rocket Arrows Bowler
Rocket Bowler Goblin Gang
Flying Machine Furnace Bowler
Goblin Gang Flying Machine Furnace Rocket Bowler
Arrows Bowler Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket
Arrows Flying Machine Bowler
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket
Rocket Arrows Furnace Bowler
Arrows Flying Machine Furnace Rocket
Arrows Flying Machine Furnace Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine
Rocket Goblin Gang Bowler
Rocket Arrows Flying Machine Bowler
Arrows Flying Machine Rocket
Flying Machine Rocket Bowler
Arrows Flying Machine Rocket
Arrows Flying Machine Furnace
Rocket Arrows Flying Machine Furnace Bowler
Arrows Flying Machine Furnace Rocket Bowler
Arrows Rocket
Rocket
Rocket Arrows Flying Machine Bowler
Rocket Arrows Flying Machine Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Arrows Flying Machine
Arrows Furnace Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Rocket Arrows
Arrows Flying Machine Furnace
Rocket Flying Machine
Bowler
Arrows Rocket
Rocket Arrows
Rocket Arrows Bowler
Goblin Gang Flying Machine Rocket
Rocket Arrows Flying Machine
Arrows
Goblin Gang Flying Machine Rocket Bowler
Arrows Flying Machine Bowler
Rocket Arrows
Flying Machine
Goblin Gang Flying Machine Rocket Bowler
Flying Machine Rocket
Flying Machine Rocket Bowler

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