My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Zappies Goblin Hut Miner
Zap
Flying Machine Zappies Goblin Hut
Barbarian Barrel
Zappies Goblin Hut Royal Ghost
The Log
Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Flying Machine Zappies Goblin Hut P.E.K.K.A Miner Royal Ghost
Fireball
Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Fireball

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Miner
Flying Machine
Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Flying Machine Goblin Hut P.E.K.K.A Miner Royal Ghost
Goblin Hut
Flying Machine Zappies The Log Miner Royal Ghost
P.E.K.K.A
Flying Machine Zappies The Log
The Log
Fireball Goblin Hut P.E.K.K.A Miner
Miner
Fireball Zappies Goblin Hut The Log Royal Ghost
Royal Ghost
Flying Machine Zappies Goblin Hut Miner

Defense Synergies 2 13

Fireball
The Log Zappies Goblin Hut Miner
Flying Machine
Zappies Goblin Hut P.E.K.K.A The Log Royal Ghost
Zappies
Fireball Flying Machine P.E.K.K.A The Log
Goblin Hut
Fireball Flying Machine Royal Ghost
P.E.K.K.A
The Log Flying Machine Zappies
The Log
Fireball P.E.K.K.A Flying Machine Zappies Miner Royal Ghost
Miner
Fireball The Log
Royal Ghost
Flying Machine Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies Goblin Hut The Log
P.E.K.K.A Flying Machine Zappies Goblin Hut The Log
Goblin Hut P.E.K.K.A Zappies
Goblin Hut P.E.K.K.A Zappies
Fireball P.E.K.K.A The Log
Fireball The Log Flying Machine Zappies Royal Ghost
Fireball Flying Machine Zappies Goblin Hut
Fireball Flying Machine P.E.K.K.A The Log
Zappies P.E.K.K.A Goblin Hut
Zappies Miner Royal Ghost
Fireball Flying Machine Zappies Goblin Hut The Log Royal Ghost
Fireball Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Fireball Flying Machine Zappies The Log
Fireball Zappies Goblin Hut P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Fireball Zappies Goblin Hut P.E.K.K.A The Log
Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Flying Machine Zappies Goblin Hut The Log Royal Ghost
The Log Fireball Flying Machine Zappies Goblin Hut Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Royal Ghost Fireball Flying Machine Zappies P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Goblin Hut P.E.K.K.A Royal Ghost
Fireball Flying Machine The Log Miner Royal Ghost
Zappies P.E.K.K.A Goblin Hut The Log
P.E.K.K.A Fireball Zappies The Log
P.E.K.K.A Zappies Goblin Hut
Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies
P.E.K.K.A Fireball Flying Machine Zappies Goblin Hut The Log
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Zappies
Fireball Flying Machine Zappies
Zappies Goblin Hut Fireball Flying Machine P.E.K.K.A The Log
Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log Royal Ghost
Fireball Flying Machine The Log Miner Royal Ghost
Fireball Flying Machine Goblin Hut The Log Miner
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Miner Flying Machine
Fireball
Miner Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball Goblin Hut The Log Miner
Fireball Flying Machine
Fireball Flying Machine Goblin Hut The Log
Fireball Flying Machine Goblin Hut The Log
Fireball Flying Machine Goblin Hut The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log Miner
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball
Fireball The Log Miner Flying Machine Royal Ghost
Fireball Flying Machine The Log Miner
Fireball Miner The Log
Fireball Flying Machine
Fireball Flying Machine Zappies Goblin Hut
Fireball
Fireball The Log Miner
Fireball Zappies
P.E.K.K.A
Fireball The Log
Fireball Flying Machine Zappies Goblin Hut
Fireball Flying Machine Zappies
The Log Fireball
Fireball Miner Flying Machine
The Log Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine Zappies The Log
Fireball Flying Machine Zappies
Fireball Flying Machine The Log Miner Royal Ghost

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