My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Cannon Flying Machine
Zap
Bats Archers Cannon Flying Machine
Barbarian Barrel
Archers Cannon
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Bats Archers Flying Machine
Royal Delivery
Bats Archers Flying Machine Bowler
Fireball
Archers Cannon Flying Machine Bowler
Poison
Bats Archers Cannon Flying Machine
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Cannon Fireball Flying Machine Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Flying Machine Bowler
Archers
Arrows Giant Bowler
Arrows
Fireball Giant Archers Bowler
Cannon
Fireball
Arrows Giant
Flying Machine
Bats Giant Bowler
Giant
Bats Arrows Archers Fireball Flying Machine Bowler
Bowler
Bats Archers Arrows Flying Machine Giant

Defense Synergies 0 11

Bats
Cannon Bowler
Archers
Cannon Bowler
Arrows
Cannon Fireball Bowler
Cannon
Bats Archers Arrows Fireball Flying Machine Bowler
Fireball
Arrows Cannon
Flying Machine
Cannon Bowler
Giant
Bowler
Bats Archers Arrows Cannon Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Fireball Flying Machine
Bats Cannon Flying Machine
Cannon Bowler Bats Archers
Cannon Bats Bowler
Arrows Fireball Bowler
Arrows Fireball Bowler Bats Archers Cannon Flying Machine
Bats Archers Arrows Cannon Fireball Flying Machine
Bowler Arrows Cannon Fireball Flying Machine
Cannon
Archers Cannon Bowler
Bats Archers Arrows Cannon Fireball Flying Machine Bowler
Arrows Bats Archers Fireball Flying Machine
Cannon Bowler Bats Fireball Flying Machine
Fireball Bowler Bats Arrows Cannon
Cannon
Cannon Fireball Bowler
Bats Arrows Cannon Fireball Bowler
Arrows Cannon Fireball Bats Archers Flying Machine Bowler
Arrows Bats Archers Cannon Fireball Flying Machine Bowler
Cannon
Bowler Bats Archers Arrows Cannon Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Bowler
Fireball Archers Arrows Flying Machine Bowler
Bats Bowler
Bowler Bats Fireball
Cannon Bowler
Arrows Fireball Bats Archers Flying Machine
Bats Archers Fireball Flying Machine Bowler
Bats Fireball Flying Machine
Cannon
Bats Flying Machine Bowler
Arrows Fireball Bowler
Bowler Cannon Fireball
Archers Cannon Fireball Flying Machine Bowler
Bats Archers Fireball Flying Machine Bowler
Bats Arrows Bowler Archers Cannon Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine Bowler
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows Bowler
Arrows Fireball Bats Flying Machine
Archers Arrows Flying Machine Bowler
Arrows Fireball Flying Machine Bowler
Arrows Fireball Flying Machine
Bats Fireball Bowler
Arrows Fireball Flying Machine Bowler
Fireball Archers Arrows Flying Machine
Flying Machine Fireball Bowler
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Bowler
Arrows Fireball Flying Machine Bowler
Arrows Fireball
Bats
Archers Arrows Fireball Flying Machine Bowler
Arrows Fireball Flying Machine Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball Flying Machine
Arrows Fireball Bowler
Arrows Fireball Flying Machine Bowler
Fireball Arrows Flying Machine Bowler
Fireball Arrows
Bats Archers Arrows Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Bats Archers Fireball Flying Machine
Fireball Archers Arrows Flying Machine
Arrows Fireball
Fireball Flying Machine Bowler
Arrows Fireball Flying Machine Bowler
Arrows Fireball
Flying Machine
Bats Fireball Flying Machine Bowler
Bats Fireball Flying Machine
Fireball Flying Machine Bowler

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