My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Flying Machine Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Goblins Bats Minions Flying Machine Furnace
Zap
Goblins Bats Minions Royal Giant Flying Machine Furnace
Barbarian Barrel
Goblins Furnace
The Log
Goblins Royal Giant Furnace
Earthquake
Furnace
Arrows
Goblins Bats Minions Flying Machine Furnace
Royal Delivery
Goblins Bats Minions Flying Machine
Fireball
Minions Flying Machine Furnace
Poison
Bats Minions Flying Machine Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Minions Flying Machine Furnace Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Mega Knight Minions Flying Machine
Arrows
Royal Giant Mega Knight
Minions
Royal Giant Mega Knight Bats
Royal Giant
Bats Arrows Minions Furnace Goblins Flying Machine
Flying Machine
Bats Royal Giant Furnace Mega Knight
Furnace
Royal Giant Flying Machine
Mega Knight
Bats Minions Arrows Flying Machine

Defense Synergies 1 8

Goblins
Flying Machine
Bats
Minions Mega Knight
Arrows
Mega Knight Furnace
Minions
Bats Flying Machine Mega Knight
Royal Giant
Flying Machine
Goblins Minions Furnace Mega Knight
Furnace
Arrows Flying Machine
Mega Knight
Arrows Bats Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Goblins Bats Minions Flying Machine Furnace Mega Knight
Furnace Mega Knight Goblins Bats Minions
Goblins Bats Minions Furnace Mega Knight
Arrows Mega Knight
Arrows Goblins Bats Minions Flying Machine Furnace Mega Knight
Bats Minions Furnace Arrows Flying Machine
Arrows Flying Machine Mega Knight
Goblins Minions Furnace
Goblins Mega Knight
Goblins Bats Minions Arrows Flying Machine Furnace Mega Knight
Arrows Minions Bats Flying Machine Furnace
Furnace Mega Knight Bats Minions Flying Machine
Mega Knight Goblins Bats Arrows Minions Furnace
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Goblins Bats Arrows Minions Furnace
Arrows Mega Knight Goblins Bats Minions Flying Machine Furnace
Arrows Furnace Bats Minions Flying Machine Mega Knight
Mega Knight Goblins Bats Arrows Minions Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Furnace
Arrows Flying Machine Mega Knight
Mega Knight Goblins Bats Minions Furnace
Mega Knight Bats
Mega Knight
Arrows Furnace Bats Minions Flying Machine
Goblins Bats Minions Flying Machine Furnace
Mega Knight
Mega Knight Goblins Bats Minions Flying Machine
Mega Knight Bats Minions Flying Machine
Mega Knight Arrows
Mega Knight
Flying Machine Furnace Mega Knight
Goblins Bats Minions Flying Machine Furnace
Bats Arrows Minions Mega Knight Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Furnace Mega Knight
Arrows Bats Minions Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine
Arrows Flying Machine
Goblins Bats Minions
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Minions Flying Machine
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace Mega Knight
Arrows
Bats Minions
Arrows Flying Machine Mega Knight
Arrows Flying Machine Mega Knight
Minions Mega Knight
Arrows
Arrows Flying Machine
Arrows Furnace Mega Knight
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Bats Arrows Flying Machine Furnace
Bats Minions Flying Machine
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Minions Flying Machine
Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Bats Minions Flying Machine
Bats Flying Machine
Flying Machine Mega Knight

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