My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Dark Prince Prince Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince Prince Fisherman
Giant Snowball
Skeletons Hog Rider Baby Dragon Fisherman
Zap
Skeletons Dark Prince Prince Goblin Giant Fisherman
Barbarian Barrel
Skeletons Dark Prince
The Log
Skeletons Hog Rider Dark Prince Prince Fisherman
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Baby Dragon Dark Prince Prince Fisherman
Fireball
Hog Rider Baby Dragon Fisherman
Poison
Fisherman
Lightning
Baby Dragon Dark Prince Prince Fisherman
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fisherman Hog Rider Baby Dragon Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Fisherman Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Prince Goblin Giant Baby Dragon Dark Prince Fisherman
Hog Rider
Zap Baby Dragon Dark Prince Prince
Baby Dragon
Zap Hog Rider Dark Prince Prince Goblin Giant Fisherman
Dark Prince
Prince Zap Hog Rider Baby Dragon Goblin Giant Fisherman
Prince
Zap Dark Prince Hog Rider Baby Dragon
Goblin Giant
Zap Baby Dragon Dark Prince Fisherman
Fisherman
Zap Baby Dragon Dark Prince Goblin Giant

Defense Synergies 2 12

Skeletons
Fisherman Zap Baby Dragon Dark Prince Prince
Zap
Goblin Giant Skeletons Baby Dragon Dark Prince Prince Fisherman
Hog Rider
Baby Dragon
Skeletons Zap Dark Prince Prince
Dark Prince
Skeletons Zap Baby Dragon Prince
Prince
Skeletons Zap Baby Dragon Dark Prince Fisherman
Goblin Giant
Zap
Fisherman
Skeletons Zap Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Goblin Giant
Skeletons Zap Dark Prince Prince Fisherman
Prince Fisherman Skeletons Dark Prince
Prince Skeletons Dark Prince Fisherman
Dark Prince Prince
Skeletons Zap Baby Dragon Dark Prince
Zap Baby Dragon
Zap Baby Dragon Goblin Giant
Skeletons Prince Fisherman
Skeletons Dark Prince Prince Fisherman
Skeletons Zap Baby Dragon Dark Prince Goblin Giant Fisherman
Zap Baby Dragon
Prince Skeletons Zap Dark Prince
Zap Baby Dragon Dark Prince Prince
Prince
Zap Prince Fisherman
Skeletons Dark Prince Prince Fisherman
Zap Baby Dragon Dark Prince Prince Fisherman
Zap Baby Dragon Dark Prince Fisherman
Prince Fisherman
Dark Prince Baby Dragon Prince Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Dark Prince Prince Fisherman
Zap Baby Dragon Prince Fisherman
Skeletons Zap Dark Prince Prince Goblin Giant Fisherman
Dark Prince Prince Zap Goblin Giant Fisherman
Skeletons Dark Prince Prince Goblin Giant Fisherman
Skeletons Zap Baby Dragon Goblin Giant
Dark Prince Prince Skeletons Goblin Giant
Dark Prince Prince Goblin Giant Fisherman
Zap Skeletons Baby Dragon Dark Prince Prince
Skeletons Goblin Giant
Dark Prince Prince
Zap Dark Prince Prince Goblin Giant
Dark Prince Prince Skeletons Goblin Giant
Baby Dragon
Skeletons Zap Baby Dragon Dark Prince Prince Goblin Giant Fisherman
Zap Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Fisherman
Baby Dragon Goblin Giant
Dark Prince Prince
Zap Baby Dragon Dark Prince
Zap Baby Dragon Goblin Giant
Baby Dragon
Zap Baby Dragon
Zap Fisherman
Prince Fisherman
Zap Dark Prince Prince Fisherman
Zap Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Zap Baby Dragon Prince Fisherman
Zap Baby Dragon
Baby Dragon
Fisherman
Zap Baby Dragon Dark Prince Prince Fisherman
Zap Baby Dragon
Baby Dragon Prince
Prince Fisherman
Zap Baby Dragon
Zap Baby Dragon Dark Prince
Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Prince Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon
Zap
Zap
Zap
Prince
Zap Dark Prince Prince
Zap Baby Dragon
Baby Dragon Dark Prince Prince
Zap Baby Dragon
Zap
Dark Prince Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Dark Prince Prince Goblin Giant

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