My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Princess Royal Ghost Fisherman Inferno Dragon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Night Witch
Giant Snowball
Electro Dragon Princess Fisherman Inferno Dragon Lumberjack Night Witch
Zap
Princess Fisherman Inferno Dragon Night Witch
Barbarian Barrel
Princess Royal Ghost Lumberjack Night Witch
The Log
Princess Fisherman Lumberjack
Earthquake
Arrows
Princess Night Witch
Royal Delivery
Electro Dragon Princess Royal Ghost Fisherman Inferno Dragon Lumberjack Night Witch
Fireball
Electro Dragon Princess Fisherman Inferno Dragon Lumberjack Night Witch
Poison
Electro Dragon Princess Fisherman Night Witch
Lightning
Electro Dragon Fisherman Inferno Dragon Lumberjack Night Witch
Rocket
Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Royal Ghost Fisherman Inferno Dragon Lumberjack Night Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Royal Ghost Fisherman Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Dragon
Fisherman Inferno Dragon Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Princess Fisherman Lumberjack Mega Knight
Fisherman
Electro Dragon Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Lumberjack
Royal Ghost Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Inferno Dragon Electro Dragon Princess Royal Ghost Fisherman Lumberjack Night Witch

Defense Synergies 0 9

Electro Dragon
Fisherman Inferno Dragon Lumberjack
Princess
Royal Ghost Mega Knight
Royal Ghost
Princess Mega Knight
Fisherman
Electro Dragon Mega Knight
Inferno Dragon
Electro Dragon Mega Knight
Lumberjack
Electro Dragon
Night Witch
Mega Knight
Mega Knight
Princess Royal Ghost Fisherman Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Lumberjack Electro Dragon Fisherman Night Witch Mega Knight
Fisherman Lumberjack Mega Knight Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Electro Dragon Fisherman Mega Knight
Princess Lumberjack Mega Knight
Electro Dragon Royal Ghost Lumberjack Night Witch Mega Knight
Inferno Dragon Electro Dragon Princess Night Witch
Electro Dragon Mega Knight
Inferno Dragon Princess Fisherman Lumberjack Night Witch
Royal Ghost Fisherman Lumberjack Night Witch Mega Knight
Electro Dragon Princess Royal Ghost Fisherman Lumberjack Night Witch Mega Knight
Inferno Dragon Electro Dragon Princess Night Witch
Lumberjack Night Witch Mega Knight Electro Dragon
Mega Knight Electro Dragon Princess Royal Ghost Lumberjack Night Witch
Inferno Dragon Lumberjack Mega Knight
Fisherman Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Dragon Fisherman Lumberjack Night Witch
Mega Knight Electro Dragon Royal Ghost Fisherman Lumberjack Night Witch
Electro Dragon Princess Royal Ghost Fisherman Inferno Dragon Lumberjack Mega Knight
Fisherman Inferno Dragon Lumberjack
Royal Ghost Mega Knight Electro Dragon Fisherman Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Fisherman
Electro Dragon Royal Ghost Fisherman Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon Fisherman
Lumberjack Mega Knight Fisherman Night Witch
Fisherman Inferno Dragon Lumberjack Night Witch Mega Knight
Electro Dragon Princess
Lumberjack Night Witch
Mega Knight Fisherman Inferno Dragon Lumberjack
Electro Dragon Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon Lumberjack
Mega Knight
Mega Knight Lumberjack Night Witch
Electro Dragon Princess Mega Knight
Electro Dragon Fisherman Inferno Dragon Lumberjack Night Witch
Mega Knight Electro Dragon Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon Royal Ghost
Electro Dragon Princess Royal Ghost Fisherman
Electro Dragon
Mega Knight
Electro Dragon Princess
Princess
Electro Dragon Princess
Electro Dragon Fisherman
Electro Dragon Fisherman Lumberjack Night Witch
Electro Dragon Princess Fisherman
Electro Dragon Princess
Princess Fisherman
Electro Dragon Princess Fisherman
Princess Fisherman
Electro Dragon Princess
Electro Dragon Princess Mega Knight
Fisherman Night Witch
Electro Dragon Princess Fisherman Mega Knight
Electro Dragon Princess Mega Knight
Night Witch Mega Knight
Princess
Fisherman
Electro Dragon
Electro Dragon Princess Mega Knight
Fisherman Inferno Dragon
Electro Dragon Princess Royal Ghost Fisherman
Electro Dragon Princess Fisherman Mega Knight
Fisherman
Electro Dragon Princess Night Witch
Electro Dragon
Night Witch
Electro Dragon Night Witch Mega Knight
Electro Dragon Princess
Mega Knight
Princess
Electro Dragon Princess Night Witch
Electro Dragon Princess
Electro Dragon Princess Lumberjack Mega Knight
Electro Dragon Princess
Electro Dragon Mega Knight
Electro Dragon Princess
Electro Dragon Princess
Electro Dragon Princess Royal Ghost Mega Knight

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