My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Miner
Giant Snowball
Witch Miner Lumberjack
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Firecracker Elite Barbarians Wizard Dark Prince Witch Ice Wizard Lumberjack
The Log
Firecracker Elite Barbarians Dark Prince Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Dark Prince Witch Miner Ice Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Witch Ice Wizard Lumberjack
Poison
Firecracker Wizard Witch Ice Wizard
Lightning
Elite Barbarians Wizard Dark Prince Witch Ice Wizard Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Ice Wizard Dark Prince Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Miner Ice Wizard Dark Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Elite Barbarians Dark Prince Lumberjack
Elite Barbarians
Firecracker Wizard Lumberjack
Wizard
Elite Barbarians Dark Prince Miner Lumberjack
Dark Prince
Firecracker Wizard Witch Miner Ice Wizard Lumberjack
Witch
Dark Prince Miner Lumberjack
Miner
Firecracker Wizard Dark Prince Witch Lumberjack
Ice Wizard
Dark Prince Lumberjack
Lumberjack
Firecracker Elite Barbarians Wizard Dark Prince Witch Miner Ice Wizard

Defense Synergies 1 12

Firecracker
Dark Prince Ice Wizard Lumberjack
Elite Barbarians
Dark Prince Wizard
Wizard
Elite Barbarians Dark Prince Ice Wizard Lumberjack
Dark Prince
Elite Barbarians Firecracker Wizard Witch Ice Wizard
Witch
Dark Prince Ice Wizard Lumberjack
Miner
Ice Wizard
Firecracker Wizard Dark Prince Witch Lumberjack
Lumberjack
Firecracker Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Lumberjack Firecracker Dark Prince Witch Ice Wizard
Witch Lumberjack Elite Barbarians Dark Prince Ice Wizard
Elite Barbarians Witch Lumberjack Firecracker Dark Prince Ice Wizard
Firecracker Elite Barbarians Dark Prince Lumberjack
Firecracker Dark Prince Ice Wizard Lumberjack
Firecracker Wizard Witch Ice Wizard
Witch Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Firecracker Dark Prince Miner Ice Wizard Lumberjack
Witch Ice Wizard Firecracker Wizard Dark Prince Lumberjack
Firecracker Wizard Witch Ice Wizard
Lumberjack Elite Barbarians Wizard Dark Prince Witch Ice Wizard
Wizard Firecracker Dark Prince Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Wizard Firecracker Elite Barbarians Dark Prince Witch Lumberjack
Firecracker Elite Barbarians Wizard Dark Prince Witch Ice Wizard Lumberjack
Wizard Witch Firecracker Dark Prince Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Wizard Dark Prince Firecracker Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Dark Prince Witch
Firecracker Elite Barbarians Wizard Miner Lumberjack
Lumberjack Elite Barbarians Dark Prince Witch
Dark Prince Lumberjack Elite Barbarians
Elite Barbarians Dark Prince Witch Lumberjack
Firecracker Wizard Witch Ice Wizard
Dark Prince Elite Barbarians Witch Ice Wizard Lumberjack
Elite Barbarians Dark Prince Lumberjack
Firecracker Elite Barbarians Dark Prince Witch
Witch
Elite Barbarians Dark Prince Witch Lumberjack
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Wizard Witch Lumberjack
Wizard Firecracker Witch
Elite Barbarians Witch Firecracker Dark Prince Lumberjack
Firecracker Elite Barbarians Wizard Dark Prince Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner Ice Wizard
Miner
Firecracker Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard Witch Ice Wizard
Firecracker Wizard Witch
Firecracker Wizard Ice Wizard
Miner Firecracker Wizard
Elite Barbarians Lumberjack
Firecracker Miner Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians Miner
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard Dark Prince
Firecracker Wizard Witch Miner
Wizard
Firecracker Wizard Dark Prince Witch Ice Wizard
Witch
Firecracker Miner Wizard Witch Ice Wizard
Wizard Witch Miner
Miner Firecracker
Elite Barbarians Firecracker Wizard Witch Ice Wizard
Firecracker Wizard Witch
Elite Barbarians
Wizard Miner
Firecracker
Firecracker Wizard
Dark Prince Witch
Firecracker Wizard Witch Ice Wizard
Miner Firecracker Wizard Dark Prince Lumberjack
Firecracker Wizard
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Dark Prince Witch Miner

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