My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch Magic Archer
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Witch Magic Archer
Fireball
Firecracker Elite Barbarians Witch Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Elite Barbarians Valkyrie Witch Magic Archer
Rocket
Elite Barbarians Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Valkyrie Magic Archer Golden Knight Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Valkyrie Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Valkyrie Firecracker The Log Mega Knight Golden Knight
Valkyrie
Elite Barbarians Firecracker Witch Magic Archer
Witch
Valkyrie Mega Knight
The Log
Elite Barbarians Magic Archer Mega Knight
Magic Archer
Valkyrie The Log Mega Knight Golden Knight
Mega Knight
Firecracker Elite Barbarians Witch The Log Magic Archer
Golden Knight
Elite Barbarians Magic Archer

Defense Synergies 3 14

Firecracker
Valkyrie The Log Mega Knight Golden Knight
Elite Barbarians
Valkyrie The Log Mega Knight Golden Knight
Valkyrie
Firecracker Elite Barbarians Witch The Log Magic Archer
Witch
Valkyrie The Log Mega Knight
The Log
Firecracker Elite Barbarians Valkyrie Witch Magic Archer Mega Knight Golden Knight
Magic Archer
Valkyrie The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch The Log Magic Archer
Golden Knight
Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Magic Archer Golden Knight
Elite Barbarians Firecracker Valkyrie Witch The Log Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Valkyrie The Log Mega Knight
The Log Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Witch Magic Archer
Valkyrie The Log Magic Archer Mega Knight Golden Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Valkyrie Mega Knight
Valkyrie Witch Firecracker The Log Magic Archer Mega Knight
Firecracker Witch Magic Archer
Mega Knight Elite Barbarians Valkyrie Witch The Log
Valkyrie Mega Knight Firecracker Witch The Log Magic Archer Golden Knight
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Mega Knight Firecracker Elite Barbarians Valkyrie Witch
Mega Knight Firecracker Elite Barbarians Valkyrie Witch The Log Magic Archer Golden Knight
Valkyrie Witch The Log Firecracker Magic Archer Mega Knight
Elite Barbarians
Valkyrie Mega Knight Firecracker Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch
Firecracker Elite Barbarians Valkyrie The Log Magic Archer Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch The Log Golden Knight
Valkyrie Mega Knight Elite Barbarians The Log
Elite Barbarians Valkyrie Witch Mega Knight
Firecracker Witch Magic Archer
Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Mega Knight Firecracker Elite Barbarians Valkyrie Witch The Log Magic Archer
Witch
Mega Knight Elite Barbarians Valkyrie Witch Golden Knight
Mega Knight Elite Barbarians Valkyrie The Log
Elite Barbarians Mega Knight Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch Magic Archer Mega Knight
Elite Barbarians Witch Firecracker Valkyrie The Log Magic Archer Golden Knight
Valkyrie Mega Knight Firecracker Elite Barbarians Witch The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie The Log Golden Knight
Firecracker The Log Magic Archer Golden Knight
The Log Magic Archer
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker Golden Knight
Elite Barbarians
Firecracker Valkyrie The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Elite Barbarians The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Elite Barbarians The Log Magic Archer
Firecracker Witch The Log Magic Archer Golden Knight
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Magic Archer Mega Knight
Firecracker Valkyrie Witch The Log Magic Archer Mega Knight Golden Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Magic Archer Mega Knight
Witch
Firecracker The Log Witch Magic Archer Golden Knight
Witch The Log Magic Archer Mega Knight Golden Knight
Firecracker The Log Magic Archer Golden Knight
Elite Barbarians Firecracker Witch Magic Archer
Firecracker Witch
Elite Barbarians
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Witch Magic Archer
Firecracker Witch Magic Archer
The Log
Firecracker Valkyrie Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch The Log Magic Archer Golden Knight
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer Mega Knight Golden Knight

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