My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Princess
Zap
Firecracker Prince Princess
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Princess Ice Wizard Electro Wizard
The Log
Firecracker Elite Barbarians Prince Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Elite Barbarians Valkyrie Prince Princess Ice Wizard Electro Wizard
Fireball
Firecracker Elite Barbarians Princess Ice Wizard Electro Wizard
Poison
Firecracker Princess Ice Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Prince Ice Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Ice Wizard Valkyrie Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Princess Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Prince Princess
Elite Barbarians
Valkyrie Firecracker The Log
Valkyrie
Elite Barbarians Prince Firecracker Electro Wizard
Prince
Valkyrie Firecracker The Log Princess Ice Wizard Electro Wizard
The Log
Elite Barbarians Prince Princess
Princess
Firecracker Prince The Log
Ice Wizard
Prince
Electro Wizard
Valkyrie Prince

Defense Synergies 4 16

Firecracker
Valkyrie The Log Prince Princess Ice Wizard Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Firecracker Elite Barbarians Prince The Log Princess Ice Wizard Electro Wizard
Prince
The Log Firecracker Valkyrie Ice Wizard Electro Wizard
The Log
Firecracker Prince Elite Barbarians Valkyrie Princess Ice Wizard Electro Wizard
Princess
Firecracker Valkyrie The Log Ice Wizard
Ice Wizard
Firecracker Valkyrie Prince The Log Princess
Electro Wizard
Firecracker Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Elite Barbarians Firecracker Valkyrie Prince The Log Ice Wizard Electro Wizard
Prince Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Prince Firecracker Valkyrie Ice Wizard Electro Wizard
Firecracker Elite Barbarians Valkyrie Prince The Log Princess
The Log Firecracker Valkyrie Ice Wizard Electro Wizard
Electro Wizard Firecracker Princess Ice Wizard
Valkyrie The Log Electro Wizard
Elite Barbarians Prince Princess Ice Wizard
Elite Barbarians Firecracker Valkyrie Prince Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Firecracker The Log Princess
Firecracker Princess Ice Wizard Electro Wizard
Prince Elite Barbarians Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Firecracker Prince The Log Princess Electro Wizard
Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince The Log Electro Wizard
Firecracker Elite Barbarians Valkyrie Prince Electro Wizard
Valkyrie Firecracker Elite Barbarians Prince The Log Ice Wizard Electro Wizard
Valkyrie The Log Firecracker Princess Ice Wizard Electro Wizard
Elite Barbarians Prince Electro Wizard
Valkyrie Firecracker Elite Barbarians Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Prince Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie Prince The Log
Elite Barbarians Valkyrie Prince The Log Electro Wizard
Valkyrie Prince Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Prince
Firecracker Princess Ice Wizard Electro Wizard
Prince Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Valkyrie Prince
Electro Wizard Firecracker Elite Barbarians Valkyrie Prince The Log
Elite Barbarians Valkyrie Prince
Elite Barbarians Valkyrie Prince The Log Electro Wizard
Elite Barbarians Prince Valkyrie
Firecracker Valkyrie Princess
Elite Barbarians Electro Wizard Firecracker Valkyrie Prince The Log
Valkyrie Firecracker Elite Barbarians The Log Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Ice Wizard
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie The Log
Firecracker The Log Princess Ice Wizard Electro Wizard
The Log
Firecracker Valkyrie Prince The Log
Firecracker Valkyrie The Log
Firecracker Princess Ice Wizard
Firecracker The Log Princess
The Log Firecracker Princess Ice Wizard
The Log Firecracker
Elite Barbarians Prince Electro Wizard
Firecracker Valkyrie Prince The Log Princess Electro Wizard
Firecracker Princess
Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Princess Firecracker Elite Barbarians Prince The Log
Firecracker The Log Princess
Firecracker The Log Princess
Firecracker Prince The Log Princess Electro Wizard
Firecracker Valkyrie The Log Princess
Prince The Log
Princess
Prince The Log
The Log
Firecracker The Log Valkyrie Princess Ice Wizard
Firecracker The Log Princess Ice Wizard Electro Wizard
Prince The Log Princess
Firecracker The Log
Elite Barbarians Firecracker Princess Ice Wizard Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
The Log
Firecracker Princess Electro Wizard
Prince
Firecracker The Log Princess
Electro Wizard Prince Princess
Firecracker Princess Ice Wizard Electro Wizard
The Log
Firecracker Valkyrie Prince Princess Electro Wizard
The Log Firecracker Princess
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Prince The Log Princess Electro Wizard
Prince
Firecracker

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