My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Princess Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Firecracker Skeleton Army Princess
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Princess Electro Wizard
The Log
Firecracker Elite Barbarians Skeleton Army Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A Princess Electro Wizard
Fireball
Firecracker Elite Barbarians Skeleton Army Princess Electro Wizard
Poison
Firecracker Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Princess Electro Wizard Golden Knight Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Princess
Elite Barbarians
Rage Firecracker Golden Knight
Rage
Elite Barbarians Electro Wizard Golden Knight
Skeleton Army
P.E.K.K.A
Electro Wizard Firecracker Princess
Princess
Firecracker P.E.K.K.A
Electro Wizard
P.E.K.K.A Rage
Golden Knight
Elite Barbarians Rage

Defense Synergies 0 11

Firecracker
Skeleton Army P.E.K.K.A Princess Electro Wizard Golden Knight
Elite Barbarians
Golden Knight
Rage
Skeleton Army
Firecracker Princess Electro Wizard
P.E.K.K.A
Firecracker Princess Electro Wizard
Princess
Firecracker Skeleton Army P.E.K.K.A Golden Knight
Electro Wizard
Firecracker Skeleton Army P.E.K.K.A
Golden Knight
Firecracker Elite Barbarians Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Golden Knight
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A Princess
Skeleton Army Firecracker Electro Wizard
Electro Wizard Firecracker Princess
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Firecracker Princess
Firecracker Princess Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army Firecracker P.E.K.K.A Princess Electro Wizard Golden Knight
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Firecracker Elite Barbarians Skeleton Army Electro Wizard Golden Knight
Firecracker Princess Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army Firecracker Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Elite Barbarians
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Firecracker Princess Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Golden Knight
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Golden Knight
Firecracker Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Firecracker P.E.K.K.A Golden Knight
Firecracker Elite Barbarians P.E.K.K.A Princess Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Golden Knight
Firecracker Princess Electro Wizard Golden Knight
Firecracker
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Golden Knight
Elite Barbarians Electro Wizard
Firecracker Princess Electro Wizard Golden Knight
Firecracker Princess
Firecracker Elite Barbarians Princess Golden Knight
Firecracker Princess
Princess Firecracker Elite Barbarians
Firecracker Princess Golden Knight
Firecracker Princess
Firecracker Princess Electro Wizard
Firecracker Princess Golden Knight
Princess
Firecracker Princess
Firecracker Princess Electro Wizard Golden Knight
Princess Golden Knight
Firecracker Golden Knight
Elite Barbarians Firecracker Princess Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Princess Electro Wizard
P.E.K.K.A
Firecracker Princess
Electro Wizard Skeleton Army Princess
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Princess Electro Wizard Golden Knight
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Golden Knight

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