My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Mighty Miner
Giant Snowball
Witch Balloon Mighty Miner
Zap
Firecracker Witch Balloon Mighty Miner
Barbarian Barrel
Firecracker Elite Barbarians Witch
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch Balloon
Fireball
Firecracker Elite Barbarians Witch Balloon Mighty Miner
Poison
Firecracker Witch Balloon
Lightning
Elite Barbarians Witch Balloon Mighty Miner
Rocket
Elite Barbarians Witch Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Freeze Mighty Miner Witch Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Freeze Mighty Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Balloon Mega Knight
Elite Barbarians
Rage Firecracker Mega Knight
Rage
Elite Barbarians Witch Balloon
Freeze
Balloon
Witch
Rage Mega Knight
Balloon
Rage Freeze Firecracker Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Balloon
Mighty Miner

Defense Synergies 0 4

Firecracker
Mega Knight
Elite Barbarians
Mega Knight
Rage
Freeze
Mega Knight
Witch
Mega Knight
Balloon
Mega Knight
Firecracker Elite Barbarians Freeze Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Firecracker Witch Mega Knight
Witch Mega Knight Elite Barbarians Freeze
Elite Barbarians Witch Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Freeze Firecracker Mega Knight
Firecracker Freeze Witch
Mega Knight
Witch Mighty Miner Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Witch Firecracker Freeze Mega Knight
Firecracker Witch
Mega Knight Elite Barbarians Freeze Witch
Mega Knight Firecracker Freeze Witch
Elite Barbarians Mega Knight
Elite Barbarians Freeze Mega Knight
Mega Knight Firecracker Elite Barbarians Witch
Mega Knight Firecracker Elite Barbarians Witch
Freeze Witch Firecracker Mega Knight
Elite Barbarians
Mega Knight Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Firecracker Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Witch Mega Knight Mighty Miner
Firecracker Freeze Witch
Elite Barbarians Witch
Mega Knight Mighty Miner Elite Barbarians
Freeze Mega Knight Firecracker Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Witch
Firecracker Witch Mega Knight
Elite Barbarians Witch Firecracker Freeze Mighty Miner
Mega Knight Firecracker Elite Barbarians Freeze Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Elite Barbarians
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker Witch
Firecracker Mega Knight
Freeze
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Freeze Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Elite Barbarians Firecracker Witch
Firecracker Freeze Witch
Elite Barbarians
Mega Knight
Firecracker Freeze
Mighty Miner Mega Knight
Firecracker
Freeze Witch
Firecracker Witch
Freeze
Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight

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