My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Giant Skeleton Magic Archer Little Prince
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer Little Prince
Fireball
Firecracker Elite Barbarians Magic Archer Little Prince
Poison
Firecracker Magic Archer Little Prince
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Magic Archer Little Prince
Rocket
Elite Barbarians Valkyrie Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Little Prince Mini P.E.K.K.A Valkyrie Magic Archer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Rage Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie Rage Giant Skeleton Magic Archer Little Prince
Valkyrie
Elite Barbarians Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer Little Prince
Rage
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Firecracker Mini P.E.K.K.A Valkyrie Rage Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton
Little Prince
Mini P.E.K.K.A Valkyrie

Defense Synergies 2 9

Firecracker
Valkyrie Mini P.E.K.K.A Giant Skeleton
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Elite Barbarians Valkyrie Magic Archer
Valkyrie
Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer Little Prince
Rage
Giant Skeleton
Firecracker Magic Archer Little Prince
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton
Little Prince
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Elite Barbarians Mini P.E.K.K.A Firecracker Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Firecracker Valkyrie
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer Little Prince
Valkyrie Giant Skeleton Magic Archer
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Little Prince
Valkyrie Firecracker Giant Skeleton Magic Archer
Firecracker Magic Archer
Mini P.E.K.K.A Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Firecracker Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie
Firecracker Elite Barbarians Valkyrie Magic Archer Little Prince
Valkyrie Firecracker Giant Skeleton Magic Archer Little Prince
Mini P.E.K.K.A Elite Barbarians
Valkyrie Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Giant Skeleton
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Magic Archer
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Valkyrie
Firecracker Magic Archer
Mini P.E.K.K.A Elite Barbarians Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Magic Archer
Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Valkyrie
Firecracker Valkyrie Magic Archer
Elite Barbarians Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer Little Prince
Valkyrie Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Valkyrie Magic Archer Little Prince
Giant Skeleton Magic Archer
Firecracker Valkyrie Magic Archer Little Prince
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Elite Barbarians Firecracker Magic Archer Little Prince
Firecracker
Elite Barbarians Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Valkyrie Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Elite Barbarians
Firecracker Elite Barbarians Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Giant Skeleton Magic Archer Little Prince

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