My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Giant Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army Prince
Giant Snowball
Flying Machine Skeleton Army
Zap
Firecracker Flying Machine Skeleton Army Prince
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Ice Wizard Electro Wizard
The Log
Firecracker Elite Barbarians Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Flying Machine Skeleton Army Prince Ice Wizard Electro Wizard
Fireball
Firecracker Elite Barbarians Flying Machine Skeleton Army Ice Wizard Electro Wizard
Poison
Firecracker Flying Machine Skeleton Army Ice Wizard Electro Wizard
Lightning
Elite Barbarians Prince Ice Wizard Electro Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Ice Wizard Flying Machine Electro Wizard Giant Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Ice Wizard Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Flying Machine Giant Prince
Elite Barbarians
Firecracker
Flying Machine
Firecracker Giant Prince
Giant
Prince Firecracker Flying Machine Ice Wizard Electro Wizard
Skeleton Army
Prince
Giant Firecracker Flying Machine Ice Wizard Electro Wizard
Ice Wizard
Giant Prince
Electro Wizard
Giant Prince

Defense Synergies 0 14

Firecracker
Flying Machine Skeleton Army Prince Ice Wizard Electro Wizard
Elite Barbarians
Flying Machine
Firecracker Skeleton Army Prince Ice Wizard Electro Wizard
Giant
Skeleton Army
Firecracker Flying Machine Prince Ice Wizard Electro Wizard
Prince
Firecracker Flying Machine Skeleton Army Ice Wizard Electro Wizard
Ice Wizard
Firecracker Flying Machine Skeleton Army Prince
Electro Wizard
Firecracker Flying Machine Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Wizard
Elite Barbarians Skeleton Army Firecracker Flying Machine Prince Ice Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Prince Firecracker Ice Wizard Electro Wizard
Firecracker Elite Barbarians Skeleton Army Prince
Skeleton Army Firecracker Flying Machine Ice Wizard Electro Wizard
Electro Wizard Firecracker Flying Machine Ice Wizard
Flying Machine Electro Wizard
Elite Barbarians Skeleton Army Prince Ice Wizard
Elite Barbarians Skeleton Army Firecracker Prince Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Firecracker Flying Machine
Firecracker Flying Machine Ice Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Flying Machine Ice Wizard Electro Wizard
Skeleton Army Firecracker Prince Electro Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard
Skeleton Army Elite Barbarians Prince Electro Wizard
Firecracker Elite Barbarians Skeleton Army Prince Electro Wizard
Firecracker Elite Barbarians Flying Machine Skeleton Army Prince Ice Wizard Electro Wizard
Firecracker Flying Machine Ice Wizard Electro Wizard
Elite Barbarians Prince Electro Wizard
Skeleton Army Firecracker Elite Barbarians Flying Machine Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Prince Electro Wizard
Electro Wizard Firecracker Elite Barbarians Flying Machine Prince
Skeleton Army Elite Barbarians Prince Electro Wizard
Skeleton Army Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince
Firecracker Flying Machine Ice Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Flying Machine Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Prince
Electro Wizard Firecracker Elite Barbarians Flying Machine Skeleton Army Prince
Skeleton Army
Elite Barbarians Flying Machine Prince
Skeleton Army Elite Barbarians Prince Electro Wizard
Elite Barbarians Skeleton Army Prince
Firecracker Flying Machine Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Firecracker Flying Machine Prince
Firecracker Elite Barbarians Flying Machine Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine Ice Wizard Electro Wizard
Flying Machine
Firecracker Flying Machine Prince
Firecracker
Firecracker Flying Machine Ice Wizard
Firecracker Flying Machine
Firecracker Flying Machine Ice Wizard
Firecracker Flying Machine
Elite Barbarians Prince Electro Wizard
Firecracker Flying Machine Prince Electro Wizard
Firecracker Flying Machine
Flying Machine Firecracker Elite Barbarians
Firecracker Flying Machine
Firecracker Elite Barbarians Flying Machine Prince
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Prince Electro Wizard
Firecracker Flying Machine
Prince
Prince
Flying Machine
Firecracker Ice Wizard
Firecracker Flying Machine Ice Wizard Electro Wizard
Flying Machine Prince
Firecracker
Elite Barbarians Firecracker Flying Machine Ice Wizard Electro Wizard
Electro Wizard Firecracker Flying Machine
Elite Barbarians
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Flying Machine Skeleton Army Prince
Firecracker Flying Machine Ice Wizard Electro Wizard
Firecracker Flying Machine Prince Electro Wizard
Firecracker Flying Machine
Firecracker Elite Barbarians Flying Machine Prince
Firecracker Elite Barbarians Flying Machine Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Prince Electro Wizard

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