My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Witch Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Night Witch
Giant Snowball
Baby Dragon Witch Inferno Dragon Night Witch
Zap
Firecracker Witch Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch Night Witch
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Baby Dragon Witch Inferno Dragon Night Witch
Fireball
Firecracker Elite Barbarians Baby Dragon Witch Inferno Dragon Night Witch
Poison
Firecracker Witch Night Witch
Lightning
Elite Barbarians Valkyrie Baby Dragon Witch Inferno Dragon Night Witch
Rocket
Elite Barbarians Valkyrie Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Baby Dragon Inferno Dragon Night Witch Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Valkyrie Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Elite Barbarians
Valkyrie Firecracker Fireball
Fireball
Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Firecracker Baby Dragon Witch
Baby Dragon
Firecracker Fireball Valkyrie Witch Inferno Dragon
Witch
Valkyrie Baby Dragon
Inferno Dragon
Firecracker Baby Dragon
Night Witch

Defense Synergies 2 8

Firecracker
Valkyrie Baby Dragon Night Witch
Elite Barbarians
Valkyrie
Fireball
Valkyrie
Valkyrie
Firecracker Elite Barbarians Fireball Baby Dragon Witch Night Witch
Baby Dragon
Firecracker Valkyrie Witch Inferno Dragon
Witch
Valkyrie Baby Dragon
Inferno Dragon
Baby Dragon
Night Witch
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Baby Dragon
Elite Barbarians Inferno Dragon Firecracker Valkyrie Witch Night Witch
Witch Elite Barbarians Valkyrie Inferno Dragon Night Witch
Elite Barbarians Witch Inferno Dragon Night Witch Firecracker Valkyrie
Firecracker Elite Barbarians Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon Night Witch
Inferno Dragon Firecracker Fireball Baby Dragon Witch Night Witch
Fireball Valkyrie Baby Dragon
Witch Inferno Dragon Elite Barbarians Night Witch
Elite Barbarians Firecracker Valkyrie Night Witch
Valkyrie Witch Firecracker Fireball Baby Dragon Night Witch
Inferno Dragon Firecracker Fireball Baby Dragon Witch Night Witch
Night Witch Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Firecracker Baby Dragon Witch Night Witch
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball Inferno Dragon
Firecracker Elite Barbarians Fireball Valkyrie Witch Night Witch
Fireball Firecracker Elite Barbarians Valkyrie Baby Dragon Witch Night Witch
Valkyrie Baby Dragon Witch Firecracker Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Firecracker Elite Barbarians Fireball Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch
Fireball Firecracker Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Elite Barbarians Valkyrie Witch
Valkyrie Elite Barbarians Fireball Night Witch
Elite Barbarians Valkyrie Witch Inferno Dragon Night Witch
Firecracker Fireball Baby Dragon Witch
Elite Barbarians Fireball Valkyrie Witch Night Witch
Elite Barbarians Valkyrie Inferno Dragon
Firecracker Elite Barbarians Fireball Valkyrie Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch Night Witch
Firecracker Fireball Valkyrie Baby Dragon Witch
Elite Barbarians Witch Firecracker Fireball Valkyrie Baby Dragon Inferno Dragon Night Witch
Valkyrie Firecracker Elite Barbarians Fireball Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon Witch
Firecracker Baby Dragon Witch
Fireball Firecracker Baby Dragon
Fireball Firecracker
Elite Barbarians Fireball Night Witch
Firecracker Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Baby Dragon
Fireball
Night Witch
Firecracker Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Firecracker Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Firecracker Baby Dragon
Elite Barbarians Firecracker Fireball Baby Dragon Witch Night Witch
Firecracker Fireball Witch
Elite Barbarians Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Fireball Witch Night Witch
Fireball Firecracker Baby Dragon Witch
Fireball
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Baby Dragon Witch
Firecracker Fireball Witch
Firecracker Fireball Baby Dragon Witch

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