My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Valkyrie Skeleton Army Witch Giant Skeleton
The Log
Firecracker Elite Barbarians Elixir Golem Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Valkyrie Skeleton Army Witch Giant Skeleton
Fireball
Firecracker Elite Barbarians Elixir Golem Skeleton Army Witch
Poison
Firecracker Elixir Golem Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Valkyrie Witch Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Firecracker
Elixir Golem
Firecracker Lightning Witch
Valkyrie
Elite Barbarians Firecracker Witch Giant Skeleton
Skeleton Army
Witch
Elixir Golem Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Valkyrie Witch Lightning
Lightning
Elixir Golem Giant Skeleton

Defense Synergies 2 5

Firecracker
Valkyrie Skeleton Army Giant Skeleton
Elite Barbarians
Valkyrie
Elixir Golem
Valkyrie
Firecracker Elite Barbarians Witch
Skeleton Army
Firecracker Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Skeleton Army Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie
Elite Barbarians Skeleton Army Firecracker Valkyrie Witch
Skeleton Army Witch Elite Barbarians Valkyrie Giant Skeleton Lightning
Elite Barbarians Skeleton Army Witch Firecracker Valkyrie
Lightning Firecracker Elite Barbarians Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Firecracker Valkyrie
Lightning Firecracker Witch
Lightning Valkyrie Giant Skeleton
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Firecracker Giant Skeleton
Firecracker Witch
Skeleton Army Elite Barbarians Valkyrie Witch Giant Skeleton Lightning
Valkyrie Skeleton Army Firecracker Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Lightning
Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
Valkyrie Witch Firecracker Giant Skeleton
Elite Barbarians
Valkyrie Skeleton Army Firecracker Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Witch Giant Skeleton
Firecracker Elite Barbarians Valkyrie Lightning
Skeleton Army Giant Skeleton Elite Barbarians Valkyrie Witch Lightning
Valkyrie Skeleton Army Giant Skeleton Lightning Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Skeleton Army Witch
Firecracker Witch
Skeleton Army Elite Barbarians Valkyrie Witch Giant Skeleton Lightning
Giant Skeleton Elite Barbarians Valkyrie Skeleton Army
Giant Skeleton Lightning Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Valkyrie Witch Giant Skeleton
Skeleton Army Lightning Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Lightning Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Firecracker Valkyrie Giant Skeleton Lightning
Valkyrie Firecracker Elite Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Giant Skeleton
Firecracker
Lightning Giant Skeleton
Lightning Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker Lightning
Firecracker Lightning
Lightning Elite Barbarians
Firecracker Lightning Valkyrie
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker Witch
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker
Lightning Firecracker Valkyrie Witch
Lightning Giant Skeleton
Lightning
Lightning
Lightning
Firecracker Valkyrie Witch
Witch
Firecracker Witch Lightning
Lightning Witch
Lightning Firecracker
Elite Barbarians Lightning Firecracker Witch
Lightning Firecracker Witch
Lightning Elite Barbarians
Lightning
Lightning Firecracker
Giant Skeleton
Firecracker Lightning
Lightning Skeleton Army Witch
Lightning Firecracker Witch
Lightning Firecracker Valkyrie
Firecracker Lightning
Lightning Giant Skeleton
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch Giant Skeleton Lightning
Firecracker Witch Lightning
Lightning Firecracker Witch Giant Skeleton

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