My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Earthquake Hog Rider Electro Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Earthquake Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Earthquake P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Hog Rider The Log Mega Knight
Earthquake
Hog Rider Firecracker P.E.K.K.A The Log Mega Knight
Hog Rider
Firecracker Earthquake The Log Elite Barbarians Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Firecracker Earthquake The Log
The Log
Hog Rider Elite Barbarians Earthquake P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Firecracker Elite Barbarians Earthquake Hog Rider The Log Electro Wizard

Defense Synergies 2 12

Firecracker
The Log Earthquake P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Earthquake
Firecracker The Log Mega Knight
Hog Rider
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Elite Barbarians Earthquake Electro Wizard Mega Knight
Electro Wizard
Firecracker P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Earthquake The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Earthquake P.E.K.K.A The Log Mega Knight
The Log Firecracker Earthquake Electro Wizard Mega Knight
Electro Wizard Firecracker
Earthquake P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Earthquake The Log Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Earthquake The Log Electro Wizard
Mega Knight Firecracker Earthquake P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Mega Knight Firecracker Elite Barbarians The Log Electro Wizard
Earthquake The Log Firecracker Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Electro Wizard
Mega Knight Firecracker Elite Barbarians Earthquake P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Elite Barbarians The Log Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians The Log Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Electro Wizard Mega Knight Firecracker Elite Barbarians The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Mega Knight
Elite Barbarians Electro Wizard Firecracker P.E.K.K.A The Log
Mega Knight Firecracker Elite Barbarians Earthquake P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log Mega Knight
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Earthquake The Log Electro Wizard
Firecracker
Earthquake Firecracker Elite Barbarians The Log
Earthquake Firecracker
Earthquake Firecracker Elite Barbarians The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Firecracker Earthquake The Log Electro Wizard Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Mega Knight
Firecracker The Log Earthquake Electro Wizard
The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Earthquake The Log Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Earthquake The Log
Earthquake Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker Earthquake
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight

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