My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Balloon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Little Prince
Zap
Firecracker Witch Balloon Little Prince
Barbarian Barrel
Firecracker Wizard Witch Little Prince
The Log
Firecracker Witch Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Wizard Witch Balloon Little Prince
Fireball
Firecracker Wizard Witch Balloon Little Prince
Poison
Firecracker Wizard Witch Balloon Little Prince
Lightning
Wizard Witch Balloon Little Prince
Rocket
Wizard Witch Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Little Prince Wizard Witch Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Little Prince Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Mega Knight
Wizard
Rage Balloon Mega Knight
Rocket
Rage
Witch Balloon Wizard
Witch
Rage Mega Knight
Balloon
Rage Firecracker Wizard Mega Knight Little Prince
Mega Knight
Firecracker Wizard Witch Balloon
Little Prince
Balloon

Defense Synergies 0 3

Firecracker
Mega Knight
Wizard
Mega Knight
Rocket
Rage
Witch
Mega Knight
Balloon
Mega Knight
Firecracker Wizard Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Firecracker Witch Mega Knight
Rocket Witch Mega Knight
Witch Firecracker Mega Knight
Firecracker Rocket Mega Knight
Firecracker Mega Knight
Rocket Firecracker Wizard Witch Little Prince
Rocket Mega Knight
Witch
Firecracker Mega Knight Little Prince
Witch Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Mega Knight Wizard Rocket Witch
Wizard Rocket Mega Knight Firecracker Witch
Mega Knight
Rocket Mega Knight
Wizard Mega Knight Firecracker Witch
Mega Knight Firecracker Wizard Witch Little Prince
Wizard Witch Firecracker Mega Knight Little Prince
Wizard Mega Knight Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard Rocket Mega Knight
Mega Knight Rocket Witch
Rocket Mega Knight
Witch Mega Knight
Firecracker Wizard Rocket Witch
Rocket Witch
Mega Knight
Rocket Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Rocket Mega Knight
Rocket Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Firecracker Rocket Little Prince
Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Wizard Rocket Firecracker Mega Knight
Firecracker Wizard Rocket Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Rocket
Firecracker Rocket Wizard
Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Wizard Witch Mega Knight Little Prince
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Wizard Witch Mega Knight Little Prince
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Rocket Firecracker
Firecracker Wizard Witch Little Prince
Rocket Firecracker Wizard Witch
Wizard Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard
Rocket Witch
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Firecracker Wizard
Rocket
Firecracker Mega Knight
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight Little Prince

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