My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Inferno Dragon Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Inferno Dragon
Giant Snowball
Witch Miner Inferno Dragon Little Prince
Zap
Firecracker Witch Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Witch Giant Skeleton Magic Archer Little Prince
The Log
Firecracker Witch Giant Skeleton Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Witch Giant Skeleton Miner Inferno Dragon Magic Archer Little Prince
Fireball
Firecracker Witch Inferno Dragon Magic Archer Little Prince
Poison
Firecracker Witch Magic Archer Little Prince
Lightning
Witch Inferno Dragon Magic Archer Little Prince
Rocket
Witch Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Little Prince Inferno Dragon Magic Archer Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Miner Little Prince Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Giant Skeleton Inferno Dragon Mega Knight
Witch
Giant Skeleton Miner Mega Knight
Giant Skeleton
Firecracker Witch Miner Magic Archer
Miner
Firecracker Witch Giant Skeleton Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Firecracker Miner
Magic Archer
Giant Skeleton Miner Mega Knight
Mega Knight
Inferno Dragon Firecracker Witch Miner Magic Archer
Little Prince

Defense Synergies 0 9

Firecracker
Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Witch Magic Archer Little Prince
Miner
Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Giant Skeleton Mega Knight
Mega Knight
Firecracker Witch Miner Inferno Dragon Magic Archer
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Inferno Dragon Firecracker Witch Mega Knight
Witch Mega Knight Giant Skeleton Inferno Dragon
Witch Inferno Dragon Firecracker Mega Knight
Firecracker Giant Skeleton Mega Knight
Firecracker Magic Archer Mega Knight
Inferno Dragon Firecracker Witch Magic Archer Little Prince
Giant Skeleton Magic Archer Mega Knight
Witch Inferno Dragon
Firecracker Giant Skeleton Miner Mega Knight Little Prince
Witch Firecracker Giant Skeleton Magic Archer Mega Knight
Inferno Dragon Firecracker Witch Magic Archer
Mega Knight Witch Giant Skeleton
Mega Knight Firecracker Witch Magic Archer
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch Magic Archer Little Prince
Witch Firecracker Giant Skeleton Inferno Dragon Magic Archer Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Firecracker Miner Inferno Dragon Magic Archer Mega Knight
Giant Skeleton Mega Knight Witch
Giant Skeleton Mega Knight
Giant Skeleton Witch Inferno Dragon Mega Knight
Firecracker Witch Magic Archer
Witch Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Firecracker Witch Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Witch
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Giant Skeleton Inferno Dragon Magic Archer Little Prince
Mega Knight Firecracker Witch Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Miner Magic Archer
Giant Skeleton Miner Magic Archer
Firecracker Giant Skeleton
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Miner Firecracker
Firecracker Miner Magic Archer
Firecracker Magic Archer
Firecracker Miner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Witch Miner Magic Archer Mega Knight Little Prince
Giant Skeleton Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight Little Prince
Witch Inferno Dragon
Firecracker Miner Witch Magic Archer
Witch Miner Magic Archer Mega Knight
Miner Firecracker Magic Archer
Firecracker Witch Magic Archer Little Prince
Firecracker Witch
Miner Magic Archer Mega Knight
Firecracker Magic Archer
Giant Skeleton Mega Knight
Firecracker Magic Archer
Witch Magic Archer
Firecracker Witch Magic Archer
Miner Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Giant Skeleton
Firecracker Mega Knight
Firecracker Witch Giant Skeleton Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Giant Skeleton Miner Magic Archer Mega Knight Little Prince

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