My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Flying Machine Witch Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Flying Machine Goblin Barrel Witch Inferno Dragon
Zap
Firecracker Flying Machine Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Firecracker Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Flying Machine Goblin Barrel Witch
Royal Delivery
Firecracker Valkyrie Flying Machine Goblin Barrel Witch Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Firecracker Flying Machine Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Firecracker Flying Machine Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Valkyrie Flying Machine Electro Wizard Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Valkyrie Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Flying Machine Goblin Barrel Giant Skeleton Inferno Dragon
Valkyrie
Goblin Barrel Firecracker Flying Machine Witch Giant Skeleton Electro Wizard
Flying Machine
Firecracker Valkyrie Giant Skeleton
Goblin Barrel
Valkyrie Firecracker Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Valkyrie Flying Machine Goblin Barrel Witch Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton
Inferno Dragon
Firecracker

Defense Synergies 1 12

Firecracker
Valkyrie Flying Machine Giant Skeleton Electro Wizard
Valkyrie
Firecracker Flying Machine Witch Electro Wizard
Flying Machine
Firecracker Valkyrie Giant Skeleton Electro Wizard
Goblin Barrel
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Firecracker Flying Machine Witch Electro Wizard
Electro Wizard
Firecracker Valkyrie Flying Machine Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Electro Wizard
Inferno Dragon Firecracker Valkyrie Flying Machine Witch Electro Wizard
Witch Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Witch Inferno Dragon Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie Flying Machine Electro Wizard
Electro Wizard Inferno Dragon Firecracker Flying Machine Witch
Valkyrie Flying Machine Giant Skeleton Electro Wizard
Witch Inferno Dragon
Firecracker Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Firecracker Flying Machine Giant Skeleton
Inferno Dragon Firecracker Flying Machine Witch Electro Wizard
Valkyrie Flying Machine Witch Giant Skeleton Electro Wizard
Valkyrie Firecracker Witch Electro Wizard
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Firecracker Valkyrie Witch Electro Wizard
Firecracker Valkyrie Flying Machine Witch Electro Wizard
Valkyrie Witch Firecracker Flying Machine Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Firecracker Flying Machine Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Flying Machine Inferno Dragon
Giant Skeleton Valkyrie Witch Electro Wizard
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Witch Inferno Dragon
Firecracker Flying Machine Witch Electro Wizard
Valkyrie Flying Machine Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Electro Wizard Firecracker Valkyrie Flying Machine Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Flying Machine Witch Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Witch
Firecracker Valkyrie Flying Machine Witch
Witch Electro Wizard Firecracker Valkyrie Flying Machine Giant Skeleton Inferno Dragon
Valkyrie Firecracker Flying Machine Witch Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Flying Machine Giant Skeleton
Firecracker Flying Machine Electro Wizard
Flying Machine Giant Skeleton
Firecracker Valkyrie Flying Machine Giant Skeleton
Firecracker Valkyrie
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine
Firecracker Flying Machine
Electro Wizard
Firecracker Valkyrie Flying Machine Electro Wizard
Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Witch
Firecracker Flying Machine
Firecracker Flying Machine Electro Wizard
Firecracker Valkyrie Flying Machine Witch
Giant Skeleton
Flying Machine
Firecracker Valkyrie Witch
Witch Inferno Dragon
Firecracker Flying Machine Witch Electro Wizard
Flying Machine Witch
Firecracker
Firecracker Flying Machine Witch Electro Wizard
Electro Wizard Firecracker Flying Machine Witch
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Flying Machine Witch
Firecracker Flying Machine Witch Electro Wizard
Firecracker Valkyrie Flying Machine Electro Wizard
Firecracker Flying Machine
Giant Skeleton
Firecracker Flying Machine
Firecracker Flying Machine Witch Giant Skeleton Electro Wizard
Firecracker Flying Machine Witch Electro Wizard
Firecracker Flying Machine Witch Giant Skeleton Electro Wizard

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