My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Ice Wizard Magic Archer Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Valkyrie Ice Wizard Magic Archer Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Valkyrie Bowler Ice Wizard Magic Archer Night Witch
Fireball
Firecracker Bowler Ice Wizard Magic Archer Night Witch
Poison
Firecracker Ice Wizard Magic Archer Night Witch
Lightning
Valkyrie Bowler Ice Wizard Magic Archer Night Witch
Rocket
Valkyrie Bowler Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Valkyrie Magic Archer Night Witch Golden Knight Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Ice Wizard Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Bowler
Valkyrie
Firecracker Magic Archer
Bowler
Firecracker The Log Ice Wizard Magic Archer Night Witch
The Log
Bowler Magic Archer
Ice Wizard
Bowler
Magic Archer
Valkyrie Bowler The Log Golden Knight
Night Witch
Bowler
Golden Knight
Magic Archer

Defense Synergies 3 16

Firecracker
Valkyrie The Log Ice Wizard Night Witch Golden Knight
Valkyrie
Firecracker Bowler The Log Ice Wizard Magic Archer Night Witch
Bowler
The Log Valkyrie Ice Wizard
The Log
Firecracker Bowler Valkyrie Ice Wizard Magic Archer Night Witch Golden Knight
Ice Wizard
Firecracker Valkyrie Bowler The Log Night Witch Golden Knight
Magic Archer
Valkyrie The Log Night Witch
Night Witch
Firecracker Valkyrie The Log Ice Wizard Magic Archer
Golden Knight
Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie The Log Magic Archer Golden Knight
Firecracker Valkyrie The Log Ice Wizard Night Witch
Bowler Valkyrie Ice Wizard Night Witch
Night Witch Firecracker Valkyrie Bowler Ice Wizard
Firecracker Valkyrie Bowler The Log
Bowler The Log Firecracker Valkyrie Ice Wizard Magic Archer Night Witch
Firecracker Ice Wizard Magic Archer Night Witch
Bowler Valkyrie The Log Magic Archer Golden Knight
Ice Wizard Night Witch
Firecracker Valkyrie Bowler Ice Wizard Night Witch
Valkyrie Ice Wizard Firecracker Bowler The Log Magic Archer Night Witch
Firecracker Ice Wizard Magic Archer Night Witch
Bowler Night Witch Valkyrie The Log Ice Wizard
Valkyrie Bowler Firecracker The Log Magic Archer Night Witch Golden Knight
Bowler The Log
Firecracker Valkyrie Bowler Night Witch
Firecracker Valkyrie Bowler The Log Ice Wizard Magic Archer Night Witch Golden Knight
Valkyrie The Log Firecracker Bowler Ice Wizard Magic Archer
Valkyrie Bowler Firecracker The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Firecracker Valkyrie Bowler The Log Magic Archer
Valkyrie Bowler The Log Golden Knight
Valkyrie Bowler The Log Night Witch
Valkyrie Bowler Night Witch
Firecracker Ice Wizard Magic Archer
Valkyrie Bowler Ice Wizard Night Witch
Valkyrie
Firecracker Valkyrie The Log Magic Archer
Valkyrie Bowler Golden Knight
Valkyrie Bowler The Log
Bowler Valkyrie Night Witch Golden Knight
Firecracker Valkyrie Bowler Magic Archer
Firecracker Valkyrie Bowler The Log Magic Archer Night Witch Golden Knight
Valkyrie Bowler Firecracker The Log Ice Wizard Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie The Log Golden Knight
Firecracker Bowler The Log Ice Wizard Magic Archer Golden Knight
The Log Magic Archer
Firecracker Valkyrie The Log
Firecracker Valkyrie Bowler The Log Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker Bowler The Log Magic Archer
The Log Firecracker Bowler Ice Wizard Magic Archer
The Log Firecracker Golden Knight
Bowler Night Witch
Firecracker Valkyrie Bowler The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Bowler The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Bowler The Log Magic Archer Golden Knight
Magic Archer Firecracker Bowler The Log
Night Witch
Firecracker Bowler The Log Magic Archer
Firecracker Valkyrie Bowler The Log Magic Archer Golden Knight
Bowler The Log Magic Archer Night Witch
Bowler The Log
The Log
Firecracker The Log Valkyrie Bowler Ice Wizard Magic Archer
Firecracker The Log Bowler Ice Wizard Magic Archer Golden Knight
Bowler The Log Magic Archer Golden Knight
Firecracker The Log Magic Archer Golden Knight
Firecracker Ice Wizard Magic Archer Night Witch
Firecracker
Bowler Night Witch
The Log Magic Archer Night Witch
Firecracker Magic Archer
Firecracker Bowler The Log Magic Archer
Magic Archer Night Witch
Firecracker Ice Wizard Magic Archer
The Log
Firecracker Valkyrie Bowler Magic Archer
The Log Firecracker Bowler Magic Archer
Firecracker
Firecracker Bowler The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Bowler The Log Magic Archer Golden Knight

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