My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch Prince
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Firecracker Skeleton Army Witch Prince Giant Skeleton
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Battle Healer Skeleton Army Witch Prince Giant Skeleton Electro Wizard
Fireball
Firecracker Battle Healer Skeleton Army Witch Electro Wizard
Poison
Firecracker Battle Healer Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Battle Healer Witch Prince Electro Wizard
Rocket
Valkyrie Battle Healer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Battle Healer Electro Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Battle Healer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Healer Prince Giant Skeleton
Valkyrie
Prince Firecracker Battle Healer Witch Giant Skeleton Electro Wizard
Battle Healer
Firecracker Valkyrie Witch Prince Giant Skeleton Electro Wizard
Skeleton Army
Witch
Valkyrie Battle Healer Prince Giant Skeleton
Prince
Valkyrie Firecracker Battle Healer Witch Electro Wizard
Giant Skeleton
Firecracker Valkyrie Battle Healer Witch Electro Wizard
Electro Wizard
Valkyrie Battle Healer Prince Giant Skeleton

Defense Synergies 1 21

Firecracker
Valkyrie Battle Healer Skeleton Army Prince Giant Skeleton Electro Wizard
Valkyrie
Firecracker Battle Healer Witch Prince Electro Wizard
Battle Healer
Firecracker Valkyrie Witch Prince Giant Skeleton Electro Wizard
Skeleton Army
Firecracker Prince Giant Skeleton Electro Wizard
Witch
Valkyrie Battle Healer Prince Giant Skeleton Electro Wizard
Prince
Firecracker Valkyrie Battle Healer Skeleton Army Witch Electro Wizard
Giant Skeleton
Firecracker Battle Healer Skeleton Army Witch Electro Wizard
Electro Wizard
Firecracker Valkyrie Battle Healer Skeleton Army Witch Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Skeleton Army Firecracker Valkyrie Battle Healer Witch Prince Electro Wizard
Skeleton Army Witch Prince Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Witch Prince Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Battle Healer Skeleton Army Prince Giant Skeleton
Skeleton Army Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Witch
Valkyrie Battle Healer Giant Skeleton Electro Wizard
Witch Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Battle Healer Prince Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Firecracker Giant Skeleton
Firecracker Witch Electro Wizard
Skeleton Army Prince Valkyrie Battle Healer Witch Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Firecracker Witch Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Firecracker Valkyrie Skeleton Army Witch Prince Electro Wizard
Firecracker Valkyrie Battle Healer Skeleton Army Witch Prince Electro Wizard
Valkyrie Witch Firecracker Battle Healer Giant Skeleton Electro Wizard
Prince Electro Wizard
Valkyrie Skeleton Army Firecracker Battle Healer Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Battle Healer Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Battle Healer Prince
Skeleton Army Giant Skeleton Valkyrie Battle Healer Witch Prince Electro Wizard
Valkyrie Skeleton Army Prince Giant Skeleton Battle Healer Electro Wizard
Giant Skeleton Valkyrie Battle Healer Skeleton Army Witch Prince
Firecracker Witch Electro Wizard
Skeleton Army Prince Valkyrie Battle Healer Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Battle Healer Skeleton Army Prince
Giant Skeleton Electro Wizard Firecracker Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince Giant Skeleton
Skeleton Army Valkyrie Prince Giant Skeleton Electro Wizard
Skeleton Army Prince Giant Skeleton Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Firecracker Valkyrie Battle Healer Prince Giant Skeleton
Valkyrie Firecracker Battle Healer Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Electro Wizard
Giant Skeleton
Firecracker Valkyrie Prince Giant Skeleton
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Prince Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Firecracker Prince Electro Wizard
Firecracker Valkyrie Witch
Prince Giant Skeleton
Prince
Firecracker Valkyrie Witch
Witch
Firecracker Witch Electro Wizard
Witch Prince
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
Prince Giant Skeleton
Firecracker
Electro Wizard Skeleton Army Witch Prince
Firecracker Witch Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Firecracker
Giant Skeleton
Firecracker Prince
Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Prince Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: