My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Tesla Elite Barbarians Skeleton Army Witch
The Log
Firecracker Elite Barbarians Skeleton Army Witch
Earthquake
Firecracker Tesla Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Witch
Fireball
Firecracker Tesla Elite Barbarians Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Tesla Fireball Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Mega Knight
Tesla
Elite Barbarians
Firecracker Fireball Mega Knight
Fireball
Mirror Elite Barbarians Mega Knight
Mirror
Fireball Firecracker Skeleton Army
Skeleton Army
Mirror
Witch
Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Witch

Defense Synergies 3 10

Firecracker
Tesla Mirror Skeleton Army Mega Knight
Tesla
Mirror Firecracker Fireball Skeleton Army
Elite Barbarians
Mega Knight
Fireball
Mirror Tesla Mega Knight
Mirror
Tesla Fireball Skeleton Army Firecracker Mega Knight
Skeleton Army
Mirror Firecracker Tesla
Witch
Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Elite Barbarians Skeleton Army Firecracker Tesla Witch Mega Knight
Tesla Skeleton Army Witch Mega Knight Elite Barbarians
Tesla Elite Barbarians Skeleton Army Witch Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Tesla Mega Knight
Tesla Firecracker Fireball Witch
Tesla Fireball Mega Knight
Tesla Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Tesla Mega Knight
Skeleton Army Witch Firecracker Tesla Fireball Mega Knight
Tesla Firecracker Fireball Witch
Tesla Skeleton Army Mega Knight Elite Barbarians Fireball Witch
Fireball Skeleton Army Mega Knight Firecracker Tesla Witch
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Elite Barbarians Fireball Mega Knight
Tesla Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army Witch
Tesla Fireball Mega Knight Firecracker Elite Barbarians Skeleton Army Witch
Witch Firecracker Tesla Fireball Mega Knight
Tesla Elite Barbarians
Skeleton Army Mega Knight Firecracker Tesla Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Elite Barbarians Fireball Witch
Fireball Firecracker Tesla Elite Barbarians Mega Knight
Skeleton Army Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army Witch Mega Knight
Firecracker Fireball Tesla Witch
Skeleton Army Tesla Elite Barbarians Fireball Witch
Mega Knight Tesla Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Elite Barbarians Witch
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Tesla Fireball Witch
Firecracker Tesla Fireball Skeleton Army Witch Mega Knight
Tesla Elite Barbarians Skeleton Army Witch Firecracker Fireball
Mega Knight Firecracker Tesla Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Witch
Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: